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    Hour of Victory

    Game » consists of 2 releases. Released Jun 25, 2007

    A World War II-themed first-person shooter.

    I actually worked on this game....

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    onemoresolo

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    #1  Edited By onemoresolo

    I was part of the illustrious 3 man QA team for Hour of Victory.
     
    Fire away boys!!!

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    sodiumCyclops

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    #2  Edited By sodiumCyclops

    I played this too... 
     
    ...and I admit, I enjoyed it for a bout 5 mins.

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    fogh

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    #3  Edited By fogh

    I played the demo and thought it was really bad. I have nothing else to say about that game.

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    onemoresolo

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    #4  Edited By onemoresolo

    well i played it for around 60 hours a week for 6 months straight.
    got my name in the credits and my own mobygames.com listing for it.  
     

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    Ryax

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    #5  Edited By Ryax

    god job on garbage

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    nick_verissimo

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    #6  Edited By nick_verissimo
    @onemoresolo said:
    " well i played it for around 60 hours a week for 6 months straight.
    got my name in the credits and my own mobygames.com listing for it  
    If that's true, than wow, you are a better person than I, sir.
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    MaddProdigy

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    #7  Edited By MaddProdigy

    So you're the guy who made that game suck...
     
    Just playin homie, how did you come into that job?

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    onemoresolo

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    #8  Edited By onemoresolo

    i was fired a couple days before the game went gold. no ones proud of this mess and its a shining example of why midway went under. 
    The developers (N-Fusion) are now making shovelware Wii rail shooters.
    Sometimes on a dark and lonely night I can still hear the Hour of Victory theme if I listen hard enough.

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    JJOR64

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    #9  Edited By JJOR64

    Only 3 QA guys?  Wow.

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    onemoresolo

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    #10  Edited By onemoresolo
    @MaddProdigy: Well I was living in New Brunswick, NJ at the time and a friend's sister told me that she found a "Video Game Tester" job on Monster.com.  Shit you not.
    The job listing didnt say for what company but they game enough clues that I could deduce that it was Midway. Sent a resume and during the interview
    just made sure to rattle off a bunch of Midway titles when asked what were some of my favorite games. Got the job.....wish i hadn't.
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    onemoresolo

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    #11  Edited By onemoresolo
    @JJOR64: Well there were 3 guys including me at the studio and Midway outsourced the rest of the QA to.........wait for it......
     
    ......India.
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    canucks23

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    #12  Edited By canucks23
    @onemoresolo said:
    " @JJOR64: Well there were 3 guys including me at the studio and Midway outsourced the rest of the QA to.........wait for it......  ......India. "
    lmao, this is great. Love some insider dirt from the industry.
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    onemoresolo

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    #13  Edited By onemoresolo
    @canucks23: Yeah, take that Non-Disclosure Agreement. Embargo this!
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    T0mF5

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    #14  Edited By T0mF5

    I feel sorry for you.

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    FluxWaveZ

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    #15  Edited By FluxWaveZ

    Do you still work in the game development industry?

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    huntad

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    #16  Edited By huntad

    At least you worked on a game. Fuck it, they can't all be winners!

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    onemoresolo

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    #17  Edited By onemoresolo
    @FluxWaveZ:  Nah im not still in the industry unless i fall back into it by doing a musical score for a game down the road.  
     
    Anyone got any questions about the development of this game? I guess this game hasn't reached the cult status of over notoriously bad games yet,
    but I do remember when it came out, it did take top honors on many worst game of the year lists.
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    ImmortalSaiyan

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    #18  Edited By ImmortalSaiyan
    @onemoresolo:
    I know the game is garbage but what is your favorite thing about the game?
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    onemoresolo

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    #19  Edited By onemoresolo
    @ImmortalSaiyan: honestly, the sewer level where the game forces you to play as the stealth character. 
    I think the streamlined approach of that level helped hide a lot of inadequacies of the game engine, combat system, level design, development team, etc....
     
    trying to come up with another positive.....
    the music isn't half bad and sometimes during testing the QA team would take a couple hours off to play Marvel vs Capcom 2.
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    demonkd

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    #20  Edited By demonkd
    @onemoresolo:
    so what exatly happened during the Q&A? did they just ignore every thing you guys said?
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    Skullo

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    #21  Edited By Skullo

    I don't even remember this. Well congrats on surviving the game industry.

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    benjaebe

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    #22  Edited By benjaebe

    You're a better man than I, sir.
     
    That game was really, really, really....fucking bad.

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    AndrewGaspar

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    #23  Edited By AndrewGaspar

    At least somebody will take ownership for it!

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    onemoresolo

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    #24  Edited By onemoresolo
    @demonkd:  Well development of the game was rather slow and then after a certain date they only cared about submissions of "A" Grade bugs. (Game Breaking)
    It was a rush job in the strictest form of the term. Had to make that fiscal quarter!!!
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    demonkd

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    #25  Edited By demonkd
    @onemoresolo:
    did they ever think that alot of bugs would break the game?
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    sagesebas

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    #26  Edited By sagesebas
    @onemoresolo: QA almost always works really hard long hours, playing busted ass versions of (in your case)a busted ass game. And then when the game sucks everyone poo poos on the QA. 
     
    DO you have any good stories of the development team getting angry, or fighting or anything of the sort?
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    mesklinite

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    #27  Edited By mesklinite

    Well you goto realise that there's a market for shitty games. Maybe the core of this game's sales will be at wallmart and being bbought by parents that don't know this is a bed game.
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    XenoNick

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    #28  Edited By XenoNick

    My dad bought this game for a fiver or something. Didnt look impressive. But hey you've done something that I'd love to do by working on a game.

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    onemoresolo

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    #29  Edited By onemoresolo
    @sagesebas: Actually I never saw the dev team fight or anything. They were actually a pretty great bunch of guys. They're a small team and there was a family-like atmosphere at the studio.
    @demonkd: As far as their knowledge they must have known there were a lot of bugs in the build that shipped. They were under ridiculous time constraints. If I'm remembering correctly, the multiplayer was outsourced to a different studio
    and we only had about 2 weeks worth of working builds to test before the game went gold.
    And I'm pretty sure Microsoft sent it back to us at least twice during the submission process because of game breaking bugs.

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