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An action that is sensitive to context. Like going up to an object and pushing a button, which would normally perform a different action, to interact with it.
Environments cycle between day and night, often with effects on other aspects of the game.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
Gold Skulltula are rare metallic variation of wall crawling Skullwalltula. They usually appear only at night. They can also be found by introducing bugs into soft soil spots. When killed, they drop a collectible object, of which there are 100 in total. These tokens are the key to breaking the curse on the House of Skulltula, and earn the player rewards.
A Hyrulian is any race of beings within Hyrule. They appear in the Legend of Zelda Franchise.
Lizalfos are anthropomorphic lizard enemies in the Legend of Zelda series. They always carry a sword and some varieties also use shields.
The meter which is used to gauge how much power there is left to use magic abilities.
A game where you eventually receive a map of an area. Like in Metroid Prime you have map download stations to get a map outline of the area. This is the same concept in the exploring Castlevania games.
An overworld is a simplified view of the game world that allows players to freely move to different locations or levels.
Poes are ghost-like enemies in the Legend of Zelda series. They often look different in the various games they appear in, but they are always depicted as floating spectral creatures carrying a lamp.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
Many games feature a story which involves saving the world and its inhabitants, often single handedly.
A move used in a lot of games where the standing/moving attacker spins upon himself, damaging the surrounding enemies.
A tektite is a one-eyed, four legged hopping enemy from the Legend of Zelda series. It has been in every Zelda game so far excluding The Wind Waker.
A video game character as it appeared in an earlier time of its life.
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