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First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Formerly known as the "Doom Engine", id Tech 1 is the first generation of game engines from id Software.
Formerly known as the "Quake II Engine", id Tech 2 is the second generation of game engines from id Software.
id Software's engine that powered Quake III and derivative projects. Previously known as the, "Quake III Engine".
A page dedicated to the graphics engine that has powered games such as Doom 3, Quake 4 and Wolfenstein.
The sixth version in the id Tech engines developed by id Software, know internally as "id Tech 666".
The seventh version of the id Tech series of engines.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
The engine for the original Quake, written by John Carmack and Michael Abrash.
A physics system used to procedurally generate body movement similar to rag dolls.
RenderWare is an API and graphics rendering engine made by Criterion Games.
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