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Concept »
The controversial practice of incorporating "access control technology" into digital media so as to limit what owners of that media can do with it, most commonly for the stated purpose of preventing piracy.
While locking pirating users out entirely is the most common way for developers to curb digital piracy, some create in-game consequences designed to amuse, mock, impede, or oust players using suspected pirated copies.
The art of a game developer to use their instruction manual as a pass key to ward off piracy. This included making books or flyers inside that were impossible to photo copy.
SecuROM is a controversial form of DRM, most famously used on EA's strategy game Spore.
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