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Clockworks are robotic creations tinkered by the gnomes of Norrath in the EverQuest franchise.
A dead end is when a path or road is blocked off, whether intentionally or accidently, and players are forced to turn around.
When will those crazy scientists learn? Be it killer robots, invasions from outer space, sentient computers or mutations; they always seem to have the habit of leaving a big mess behind for you to clean up.
A floor that is easily destroyed. Expected traps in old mansions.
When the routine mission goes horribly wrong, and all your so-called "experienced" teammates bite the dust. You, the rookie, survive of course.
This character has been sacrificed by the game designers to serve as a warning or amusement (probably both). These are the non-player characters who die at the beginning of the game or level.
The act of repairing damaged items or weapons.
The hindrance of an operation and destruction of property.
Popularized by franchises such as Resident Evil and Silent Hill, these games typically involve a strong implication of danger, vulnerable protagonists, and disturbing monsters.
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
An audio signal that contains noise at the same level at all frequencies. Appears on TV screens and video transmissions as static "snow".
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