Why I Won't Be Playing Heavy Rain
I walked away from this game with two primary thoughts: 1) The developers had some great ideas about how to push storytelling forward in video games; and 2) I'm pretty sure that someone at the developer hates me for making me play through an endless string of fetch quests and minigames. I enjoyed the story and actually wanted to push forward and see what happened next. Also, I thought that the dialogue was very good and am hopeful that more games use the conversational tone found in this game. However, all of that was ultimately overshadowed by these "interactive" sequences and minigames that are devoid of any fun and drag the game out to the point that you forget what was going on in the story to begin with. I cannot recommend this game to anyone and hope that the developer, Quantic Dream, learns some lessons that it doesn't repeat in their upcoming game, Heavy Rain.