Proof that a good story matters
I'll be honest here: I thought The Indigo Prophecy (Farenheit for you crazy non-Americans) was going to be terrible when I first heard about the concept. No shooting? No neck breaking? My 14 year old mind couldn't comprehend the lack of actual gameplay in a videogame. So I was very suspicous about the actual quality that this game would have. Well, let's just say that this game kicks ass.
The game takes the style of a Metal Gear Solid in that it feels like an interactive movie. The camera will change angles to create a cinematic type atmosphere, and David Cage, the game's creator, did an amazing job of emersing the player inside a dark and creepy environment.
You play as Lucas, a man who awakes from a trance to realize that he had murdered a man in cold blood by performing a ritual killing. As he awakes, he must hide the body and clear the crime scene before cops arrive. Right from the beginning, you always feel a heightened sense of suspense, that you may not have enough time to finish a task, something that kept me on the edge of my seat, a rarity for me in videogames.
All is not to love, however. The story gets very, very weird, especially in the second half, to the point where many people may laugh at how bizarre or stupid the twists become. It didn't matter to me, though. I thought Indigo Prophecy was a once in a lifetime game with a great story and solid suspensful gameply mechanics behind it.