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    Inside

    Game » consists of 5 releases. Released Jun 29, 2016

    A game from Limbo developers, Playdead, set in a dystopian environment.

    vincentvendetta's Inside (PlayStation 4) review

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    Inside - Dead Kids

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    How many times must I see a child die in horrible pain? How many times must I watch my character being murdered, shot, drowned, devoured, dismembered or crushed, only for the camera to awkwardly fade to black, annoyed and embarrassed, as if to say "Whoops. Oh well..."? How many times can a game kill a small boy, in ways going from the abject (strangled to death by an adult man in front of his own son) to the absurd (blown up in little pieces by a wave of ultrasound), only to serve its own, idiot nihilism?

    The solution according to developer Playdead, already in place in their previous effort Limbo, is to abstract the body of the victim as much as possible. Take away their face, their voice, keep a safe distance from them, and reduce them to a simple silhouette. As such, we won't feel too bad when when the game decides to kill a infant like an unforgiving executioner. What Inside achieves is sanitizing its own cruelty, putting a bag on the head of a hanged man hidden behind closed doors. And yet the game has the nerve, the audacity to base its meaning on dehumanization, on science and industries turning people into braindead, unformed masses at their mercy, all while doing the same to us, the player, and building its foundations on the shocking sight of dead kids.

    Inside doesn't want us to think, either on its subject, its narrative structure, lifted directly from Limbo with parts shuffled around, or its mechanics, which amount to little more than running to the right and solve the occasional puzzles; puzzles that are rarely difficult, but whose consequence for failing are obscenely high. Inside is what the video game community, fans, reviewers and journalists would call "an experience"; a walk through an intricate theme park haunted house. See the sights, have your emotions, your interpretations, but do not question our superiority, all of this culminating in a crowd-pleasing action scene, a coup-de-grâce worthy of all bastard films of the last decade. Those last minutes may be radically different from everything that came before it, but they very well represent the game as a whole: a monstrous mass of mindless flesh, a disgusting mix between the superficial social commentary of a Terry Gilliam and the patronizing sadism of a Michael Haneke.

    Other reviews for Inside (PlayStation 4)

      Inside 0

      It seems for every bit Inside gets right, something else feels off. Its oft praised art style rings pretty hollow with me, but there are certain "shots" that are beautifully composed, sometimes breathtakingly so. There are tense, rushed moments of gameplay that are so satisfying to pull off (with regards to near deaths and close calls), but the puzzles never ascend beyond even kinda-clever. THAT moment near the end of the game is a wild and unexpected rush, but (without spoiling anything) it's ...

      3 out of 3 found this review helpful.

      Inside 0

      Inside is a perfect example of quality over quantity in video games. I beat this game in a mere four hours and then half of that upon a second play through after learning the solutions to all the puzzles but I was absolutely mesmerized by almost every second of it.Inside tells one of the smartest, most intriguing, and thought-provoking stories in the history of gaming, without a single line of spoken dialogue. So much of it is left shrouded in ambiguity and left up to the interpretation of the p...

      1 out of 1 found this review helpful.

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