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A common enemy in the Final Fantasy Series. It's a cat-like beast that has two long whiskers which it uses to cast very powerful magic. Its attack, "Blaster", either paralyzes, petrifies, or instantly kills one or more party members.
Limited editions of games that include extra "perks" like Making of DVDs and a nice and shiny tin with extra box art
Palette-swapping are sometimes used to denote the different strengths and abilities of your adversaries.
Hey, why are we fighting? Let's sit down and talk this thing out.
Typically found in fighting games, combos are a series of strung-together moves.
A group of platoons, typically four, which are each in turn a group of squads.
Plotting and scheming, usually for wealth or power.
CTRL 1-9 = CTRL Group. Crucial to battlefield success, using Control Groups in most RTS games allows one to better manage ones forces.
Control Points are typically spots on a map that must be taken and held for one team to beat the other in some first-person shooter multiplayer modes.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI. Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
Some games let you coordinate with party members to unleash special attacks through precisely timing your attack efforts.
The ability to counter a move.
A special device or game mechanic that summarizes and categorizes newly discovered creatures.
An attack that does more damage than usual, usually affected by random chance and some sort of modifier.
A crossover occurs when a character from one franchise makes a special appearance in a game from an unrelated franchise. Some games are specifically designed to be crossovers that bring together characters from two or more franchises.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
A non-interactive sequence within a game most often used for plot advancement.
The ability to pause a story scene. This avoids missing plot points if you are interrupted or take a break, or let's you call someone to show off a game's FMV or real time animation.
A specific number that briefly floats above an enemy after an attack which displays the exact amount of damage the attack has done.
DoT effects are most commonly found in Role Playing Games, and it describes the effects of a gameplay mechanic (often a magic spell) that causes incremental damage over a period of time such as a fire spell leaving someone to continually burn.
One or more events from someone's past that negatively affected them. Plenty of video game characters have such pasts.
In a franchise, it entails the second game that takes on a gritty and dark tone to distinguish it from the first.
Environments cycle between day and night, often with effects on other aspects of the game.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
The Death Claw is a recurring enemy in the Final Fantasy series. It usually has four to eight limbs that have very sharp claws at the end. They primarily use very powerful physical attacks.
Dialogue trees are a feature through which the player selects responses from a list of choices, eliciting reactions from NPCs and determining the path of the conversation and story.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
The controversial practice of incorporating "access control technology" into digital media so as to limit what owners of that media can do with it, most commonly for the stated purpose of preventing piracy.
A technology that allows a game to continuously load information off a disc while the player is in game to prevent loading screens.
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