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Dwarves are a short, stout race that appear in any number of fantasy games and stories. They are almost always depicted as short with bushy beards similar to vikings. They can also be identified by their love for ale and gold. Other common trends for Fantasy Dwarves include being proud warriors, favoring axes as their weapon of choice, and being gruff sticklers for tradition and honor.
Elves are a race found in a lot of games based on a fantasy setting. They are recognizable by their elongated ears and often live much longer than humans. Some are even immortal. There are many variations of Elves.
The masssive flying mounts of the Nazgûl.
Goblins are irritable, evil and mischievous creatures in folklore. They can range in size from halfling to average human size.
Whether it be Mario vs. Bowser, Jedi vs. Sith, Link vs. Ganon, or Elves vs. Orcs, the forces of good are in an eternal battle with the hordes of evil.
Halflings, also known as hobbits, average about three and a half feet tall. They have an innate affinity to nature and possess both the agility and dexterity to make great rogues. Halflings are generally good people, but also have a mischievous side that my infuriate others.
This concept involves a character of the hero archetype that at some point in the storyline, turns against the forces of good and becomes evil or is revealed to have done this in secret at some point in the past.
In certain games a player will be required to fire a bow from horseback. This idea is based around the use of horse archery by nomadic tribes from Central Asia, such as the Iranians, Huns, and Mongols.
Horse riding is mostly used in games to get around from one place to another quicker than you could on foot. They can also sometimes be used in combat or racing.
Equines that go 'neigh' and tend to eat hay. Some are the stars of motion pictures. The truest of companions to many adventurers.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
A list of common "steps" that take place in every heroic story. Joseph Campbell proposed that it is a metaphor for the transition into adulthood.
Combat based on organic (or similarly functioning) mounts. This can include melee or ranged attacks from horseback.
Sauron's most terrible servants. The Nine were once mortal men who one by one succumbed to the power of the One Ring.
Orcs/Orks/Orques are a fictional race of tough humanlike creatures, often with green or black skin, originally coming from the Saxon word for the Normans during the invasion, meaning demon or foreigner.
The assault on a city, or classically a castle, by an opposing force with intentions of conquest or pillaging. This is commonly accompanied by siege weaponry.
An eight legged arachnid. Some make webs to catch prey and some are poisonous. None have made a web grand enough to be called a parlor, though.
An aesthetic sub-genre of fantasy, focusing on brutal barbarians and arcane wizardly magic.
Otherwise ordinary trees that possess the ability of speech.
Treants (Ents) are walking, talking trees. Typically they move and speak extremely slowly relative to most other creatures.
The Uruk-hai are a race of "super Orc" from the Lord of the Rings universe. Created by Saruman to destroy the humans of Rohan in the The Two Towers.
War is a series of organized conflicts carried on by force of arms between two or more nations or groups. Whether it never changes or has already changed is up for debate.
Wargs are large wolf-like creatures from Norse mythology.
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