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Game » consists of 3 releases. Released Oct 18, 2006
Games that have animals (except humans) as the main character. The character must be playable.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
One of the smartest mammals on the planet and star of the Ecco the Dolphin games, dolphins live in the ocean and can perform a variety of tricks. Dolphins also have a particular fondness for fish.
The 2005 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 18-20.
Ahh, eating... We can't live without it, and, apparently, neither can some characters. From snakes to dots, games have odd ways of dishing out their dishes.
Cold-blooded aquatic animals that have scales and breathe through gills.
Games based on literature. This does not include licenses of another adaptation.
Whenever there's a new Pixar, superhero or Harry Potter movie they have to make one of these.
Fearsome fish terrors from the big blue, reaching great notoriety with the release of the Jaws films.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
Some games feature protagonists that are not humanoid in nature. These are creatures that do not have human characteristics (i.e. stand on 2 legs, have 2 arms, a body and a head).
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
Black-and-white predators of the sea. Despite being colloquially called killer whales, these marine mammals are actually dolphins.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
The shark is an underwater animal that is often stereotyped for its vicious killing of prey. In video games, they are used as enemies in underwater levels or a plot device used to keep the player away from the ocean.
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