Something went wrong. Try again later
    Follow

    Journey

    Game » consists of 9 releases. Released Mar 13, 2012

    Journey is thatgamecompany's third release for Sony. Roam the lands discovering the history of an ancient civilization on a trek toward a distant mountain. Go at it alone or explore with strangers online.

    Stay With Me

    Avatar image for tidel
    Tidel

    373

    Forum Posts

    13

    Wiki Points

    0

    Followers

    Reviews: 4

    User Lists: 0

    Edited By Tidel

    Early in my journey, I come across another soul wandering the dessert. He hoots at me. I hoot back. We take a few moments to share staccato hoots, and then he flits off across the sand like a breeze-caught leaf.

    I follow.

    From there we climb ruins, and surf down dunes, weaving in and out of each other’s path like flirting birds, like dancers, like butterflies. Journey is a simple game with few inputs, but everything executes with exquisite grace. We discover nooks with secrets. I help him; he helps me.

    Journey takes directions that surprise me. And through it all, I’m not alone. At times, I feel a bit dragged, like I am being forced to match a pace I don’t want; other times, most times, I am just grateful – for the company, for the help, for the comforting hoots when things get dark.

    Toward the end of the journey, I lose sight of him.

    On the precipice of the last path, I pause. It doesn’t feel right to take the next step without him. In our short time together I feel bonded to him. The journey wasn’t long, but it felt… deep, and full. A lot happened, and we had seen each other through it.

    He didn’t have to stick with me. He could have left at any time. I could have left, too… but then, no, I couldn’t have, because I didn’t – because I wasn’t leaving right now. I wait. I hope he’s just behind me, but the seconds stretch out. I have to pee – I’ve had to pee like crazy for the last hour of our trip together. But there was no way to tell him, ask him, so I just held it. Because he needed me… no, that’s not something I can say. I needed him. Or maybe I didn’t. Maybe I just wanted him with me. It blurs, my assumptions and his motivations, and in the end I can’t ascribe things to him that want him to be feeling – I can’t tell myself he needs me just because it’s more comfortable to say that, than admit I didn’t want to go on alone.

    But here I am on the threshold of the end, and I am alone. I hoot. Once, twice. Several quick in row. We had a kind of language we developed together – short, quick bursts meant trouble or help or over here right now. And… nothing.

    As I wait, the foolish feeling creeps in. Maybe he’s already gone through. Maybe I am the one left behind. It’s a cold thought. Standing like a chump waiting for a companion who has long moved on ahead, without me – every twist and trial behind him, forgotten, thanks for all your help, dude, smell ya later.

    I know that feeling better than I’d like – being the fool, the one who waits because of a story he told himself about the way things were, not the plain, uncomfortable truth. I may have even been that for someone myself.

    In the distance, under the background noise, I hear something distinct, and familiar. Short, quick bursts, faint but growing louder and closer: over here over here over here.

    And there he is. He did not leave me. I did not leave him.

    We passed through the final door as we had the first: together, hooting at each other like fools.

    A stranger becomes a friend, and then is gone. That is the way of it, in life. What a wonderful thing people are, and how they can surprise you. Some things are worth risking a small piece of ego over – sometimes waiting is rewarded with the thing you wish for.

    This playthrough will stay with me, like thoughts of nameless stranger I shared it with.

    I will go back again. This gorgeous husk of a world, the beings of light and creatures of dark than haunt its sands and skies. Maybe I’ll see you surfing the dunes sometime. Maybe I’ll hoot hello. Or maybe I’ll just race away. I’ve had my romance in Journey, and it was lovely. But that’s the end of a story, and Journey isn’t really about ends at all.

    Avatar image for tidel
    Tidel

    373

    Forum Posts

    13

    Wiki Points

    0

    Followers

    Reviews: 4

    User Lists: 0

    #1  Edited By Tidel

    Early in my journey, I come across another soul wandering the dessert. He hoots at me. I hoot back. We take a few moments to share staccato hoots, and then he flits off across the sand like a breeze-caught leaf.

    I follow.

    From there we climb ruins, and surf down dunes, weaving in and out of each other’s path like flirting birds, like dancers, like butterflies. Journey is a simple game with few inputs, but everything executes with exquisite grace. We discover nooks with secrets. I help him; he helps me.

    Journey takes directions that surprise me. And through it all, I’m not alone. At times, I feel a bit dragged, like I am being forced to match a pace I don’t want; other times, most times, I am just grateful – for the company, for the help, for the comforting hoots when things get dark.

    Toward the end of the journey, I lose sight of him.

    On the precipice of the last path, I pause. It doesn’t feel right to take the next step without him. In our short time together I feel bonded to him. The journey wasn’t long, but it felt… deep, and full. A lot happened, and we had seen each other through it.

    He didn’t have to stick with me. He could have left at any time. I could have left, too… but then, no, I couldn’t have, because I didn’t – because I wasn’t leaving right now. I wait. I hope he’s just behind me, but the seconds stretch out. I have to pee – I’ve had to pee like crazy for the last hour of our trip together. But there was no way to tell him, ask him, so I just held it. Because he needed me… no, that’s not something I can say. I needed him. Or maybe I didn’t. Maybe I just wanted him with me. It blurs, my assumptions and his motivations, and in the end I can’t ascribe things to him that want him to be feeling – I can’t tell myself he needs me just because it’s more comfortable to say that, than admit I didn’t want to go on alone.

    But here I am on the threshold of the end, and I am alone. I hoot. Once, twice. Several quick in row. We had a kind of language we developed together – short, quick bursts meant trouble or help or over here right now. And… nothing.

    As I wait, the foolish feeling creeps in. Maybe he’s already gone through. Maybe I am the one left behind. It’s a cold thought. Standing like a chump waiting for a companion who has long moved on ahead, without me – every twist and trial behind him, forgotten, thanks for all your help, dude, smell ya later.

    I know that feeling better than I’d like – being the fool, the one who waits because of a story he told himself about the way things were, not the plain, uncomfortable truth. I may have even been that for someone myself.

    In the distance, under the background noise, I hear something distinct, and familiar. Short, quick bursts, faint but growing louder and closer: over here over here over here.

    And there he is. He did not leave me. I did not leave him.

    We passed through the final door as we had the first: together, hooting at each other like fools.

    A stranger becomes a friend, and then is gone. That is the way of it, in life. What a wonderful thing people are, and how they can surprise you. Some things are worth risking a small piece of ego over – sometimes waiting is rewarded with the thing you wish for.

    This playthrough will stay with me, like thoughts of nameless stranger I shared it with.

    I will go back again. This gorgeous husk of a world, the beings of light and creatures of dark than haunt its sands and skies. Maybe I’ll see you surfing the dunes sometime. Maybe I’ll hoot hello. Or maybe I’ll just race away. I’ve had my romance in Journey, and it was lovely. But that’s the end of a story, and Journey isn’t really about ends at all.

    Avatar image for car3223
    car3223

    2

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #2  Edited By car3223

    By chance did you play with kidjc last night?

    Avatar image for tidel
    Tidel

    373

    Forum Posts

    13

    Wiki Points

    0

    Followers

    Reviews: 4

    User Lists: 0

    #3  Edited By Tidel

    @car3223: I'm not sure. I ran to the washroom during the credits (I held out as long as I could), and when I got back I was back on the title screen. So then I went outside for a cigarette and to stare at the moon while thinking of my place in the universe at which point I maybe entertained a few manly tears.

    I think it's cool they put up the names at the end (I've been told), but I also dig not knowing. Our shared moment just was what it was.

    Avatar image for thejohn
    TheJohn

    595

    Forum Posts

    10

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #4  Edited By TheJohn

    Thanks, dude. That was great.

    Avatar image for murisan
    murisan

    1143

    Forum Posts

    30

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #5  Edited By murisan

    @Tidel: If you pay attention, I'm pretty sure each player gets a "unique" symbol if possible for that playthrough, and those symbols are attributed to their PSN ID at the end of the game. So, if you find yourself flying along with someone the entire game and you really like their playstyle, you can match the symbol to their ID and find a possible good gamer buddy.

    Then again, half the fun is the anonymity and silent cooperation.

    Avatar image for tidel
    Tidel

    373

    Forum Posts

    13

    Wiki Points

    0

    Followers

    Reviews: 4

    User Lists: 0

    #6  Edited By Tidel

    @murisan: Last night, on my fifth playthrough, I ended up meeting one dude early on and we went through the whole game together -- both of us had journeyed more than a few times (anyone who plays more than once will likely notice what it is), and were able to show each other secrets that the other had not discovered before. It was really something. And we had this... chemistry, and a sense of play, that was unbelievable. We flew through most levels, barely touching the ground, able to get that specific rhythm of singing and flapping, staying close together to keep our scarves full... it can't match my first for the breathtaking surprise of it all, but it showed me the game has far, far more worth than just one go.

    All of which to say, I waited through the credits on that one and was just about to send a friend invite when I got one from him. It was really special, and for that run, I'm glad I could reach out after it.

    Avatar image for realph
    realph

    325

    Forum Posts

    607

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 3

    #7  Edited By realph

    @Tidel: You summed up my experience with Journey perfectly. Thank you.

    Avatar image for tidel
    Tidel

    373

    Forum Posts

    13

    Wiki Points

    0

    Followers

    Reviews: 4

    User Lists: 0

    #8  Edited By Tidel

    @realph: Cheers, duder. :)

    Avatar image for rave
    Rave

    438

    Forum Posts

    87

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #9  Edited By Rave

    Great post, I loved the game and just reading posts like this makes me sad I can't play it again for the first time.

    Avatar image for senorfuzzeh
    senorfuzzeh

    424

    Forum Posts

    394

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 1

    #10  Edited By senorfuzzeh

    The game was amazingly emotional as it was. The game alone was pure poetry. And then I came here, and remembered my silent companion. And Honestly, I shed a tear. I've never shed a tear for a game before. Ever. And here I am. After only 2 and a half hours of being close to someone i'll never know, My eyes watered up.

    I wonder if he remembers me the same way I remember him. The way I dropped back to make sure he was okay during that final push, huddling for warmth, hooting to eachother for comfort, thinking to eachother "We're gonna make it, we're gonna make it" and then he collapsed. I almost had a panic attack. I thought I lost him. But soon we were reunited, and then departed at the end of our journey.

    This was an expeirence I'll never forget.

    This is proof, that gaming is not dead.

    EDIT: Thank you my friend to this great post. You just earned yourself a follower.

    Avatar image for excast
    excast

    1392

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #11  Edited By excast

    I haven't played Journey, but I think that concept of telling you who you played with at the end is absolutely brilliant.  It is amazing that they have created a game with such a level of comradery that doesn't really require any teamwork at all to conquer.  It is just...there.  It seems so refreshing in an age where online gaming communication usually amounts to 15 year olds yelling racist and homophobic garbage into a microphone.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.