I feel like the odd one out but I didn't really like this game. It wasn't awful but I found it pretty boring. The graphics were beautiful and most of the moment to moment climbing was at least okay but I had some serious issues with the pacing and I found exploring for collectables so annoying that I gave up on it, which I rarely do. I also gave up on reading the messages because they were numerous and inane.
But my real issues with Jusant come down to some of the gameplay choices. I thought the stamina bar was awful. Basically it exists just to force you to sit there and do nothing periodically to recharge it, or face the risk of having it run down and making the game incredibly unfun until you recharge it. It didn't add to challenge or create a risk reward dynamic, it just penalized you by forcing you to stay still or ruining your climb. It's the kind of half-baked terrible mechanic I've come to expect from Dontnod, a developer that makes games that are really interesting to look at and often have good narrative but are often unfun to play (to be fair I thought Remember Me was just mediocre, and not unfun. Vampyr is pretty unfun, in part because it also has a bad stamina bar, although at least there it makes more sense.)
I also thought that the buds that wilt in sunlight often didn't give enough time considering how inaccurate the controls can be, and I hated how the bugs you ride would lose stamina and force you to wait for another one to come by. So many of this game's mechanics are just about forcing the player to wait, doing nothing. It's all the worst parts of stealth games with none of the tension. The game is most fun when you are just free climbing and following a path but the developers were like "no, too enjoyable, let's add a nice big dose of enforced boredom."
Meanwhile there's very little that requires timing or careful planning or anything. The vast majority of the game is just find the path, follow the path. That's okay, but it makes the "slow down" mechanics even more infuriating.
To be fair to the game some of the mechanics involving placing pinions and having to lower or raise yourself to create swinging angles were pretty good, and created some moments of freeform problem solving. It looks really nice and has a decent vibe. The wind stuff in the second to last area could be cool but was underexplored. As I said, it's not awful. I do understand why some people like it.
NOW BACK TO COMPLAINING! While the game isn't buggy it can feel a little buggy at times. Part of that is the weird fact that there are stations for your safety line throughout the game and they are supposed to show you where you can climb but if you manage to climb or jump off something away from one of those stations your line will just attach itself to the wall anywhere (often in a way where it's not actually attached.) I say "manage to" because at times the game doesn't want to let you jump off stuff without a line attached, but you can find ways to do it. It just feels like the intent was to force you to attach a line to a station, but that didn't quite work so they gave up and made this weird system. It's not a bug it's just a strange choice.
Also the shells suck and I don't think you can break out of them.
I did really want to like this one, but it annoyed me too much. I also really hated all the written stuff (to the point where I stopped reading, which, again, I almost never do.) I'm glad others enjoyed it more.
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