So I rented this game because all the reviews say how its fun and wicked-awesome. I start playing it, and it actually is pretty fun. However, I'm starting to realize that its just a one trick pony. You grapple, and shoot out your parachute. Thats it. I tried telling my friends about this fun action game, they asked, whats it about? And I said..parachutes?
I'm a few hours in and I'm starting to get bored already. Even flying a plane really high than just jumping out is losing its touch. Plus, the dialogue is unbelivably atrocious. The missions are repetitive and mundane, and the island is too firggen big. I know, "WTF? big maps are cool" yeah they are great, but the I feel the vehicles are super slow in this game. I know you can get escorted to places but if im trying to get to a place where I havent been before, it takes me a solid 3-4 minutes to travel 5-10km.
I doubt I will finish the game (storyline) by the time the game is due back, and I probably wont rent it again. How do you guys feel? Do you find the one-trick to be satisfying enough? And is there anyone that actually kind of likes the dialogue?
Just Cause 2
Game » consists of 16 releases. Released Mar 23, 2010
Rico Rodriguez returns to explore another autocratic island nation in this explosion-laded followup to Just Cause.
Just Cause 2-The one trick pony
So I rented this game because all the reviews say how its fun and wicked-awesome. I start playing it, and it actually is pretty fun. However, I'm starting to realize that its just a one trick pony. You grapple, and shoot out your parachute. Thats it. I tried telling my friends about this fun action game, they asked, whats it about? And I said..parachutes?
I'm a few hours in and I'm starting to get bored already. Even flying a plane really high than just jumping out is losing its touch. Plus, the dialogue is unbelivably atrocious. The missions are repetitive and mundane, and the island is too firggen big. I know, "WTF? big maps are cool" yeah they are great, but the I feel the vehicles are super slow in this game. I know you can get escorted to places but if im trying to get to a place where I havent been before, it takes me a solid 3-4 minutes to travel 5-10km.
I doubt I will finish the game (storyline) by the time the game is due back, and I probably wont rent it again. How do you guys feel? Do you find the one-trick to be satisfying enough? And is there anyone that actually kind of likes the dialogue?
I played it for a short while, and I mostly agree.
Though within the story I never got far, because most of the mission tended to be what I was already doing by just running around.
It's fun in short bursts. Very short bursts.
" I played it for a short while, and I mostly agree. Though within the story I never got far, because most of the mission tended to be what I was already doing by just running around. It's fun in short bursts. Very short bursts. "
I'd agree with that. I'm trying to like it as much as other people claim to but it just isn't happening. Maybe I'll go back to it one day when I have absolutely nothing else to play, but for now it's getting shelved.
Playing on a PC with 3d vision helps out a lot. I agree completely though, I have fun just driving around, jumping cars, and shooting things. To me the story missions are there to do something different.
Can anyone compare this to the original Mercenaries?
I actually beat Mercs and enjoyed it a lot. To be fair tactical nukes and stuff made leveling cities extremely fun and satisfying.
I agree completely, you perfectly stated every flaw of this game that I have come to realize after playing it for around 12 hours. I would make a completely un-exaggerated guess that a good 3 hours of that was spent trying to get to the next location on the map and unless travel is somehow an important, fun, activity in a game, that should NEVER happen. It's a good thing for me that I had it from GameFly; I guess it's back in the mail for you, JC2, and on to SC: Conviction in a few days.
Yeah, I do agree that it gets repetitive after spending numerous hours on it. But that does happen to a lot of sandbox games. That was why Uncharted 2 wasn't designed to be an open world game as suggested by some fans because the developers believed it would make the pace slower due to the tendency that players will just mess around doing unnecessary stuff for the game, then they get detracted from the story and get bored coz they just do the same roaming around and messing around over and over again. Even GTA4 was quite tiring at some point coz there are so much stuff to do that are also repetitive (call-drive-date-kill-eat hotdog-find a pigeon-run over people-beat up people-repeat).
As for the story, I haven't really finished the game yet, but I do find it simple. However, I don't really care coz I just want an action game, that's why I'm playing it, it's a game with a lot of action and blowing up stuff hehe! And the dialogue is cheesy and the voice acting is stupid, but it's hilarious that I'm actually enjoying it despite how flawed it is hehe!
I guess it's really more of the player's taste in games. Sandbox games can really tend to bore a lot of people, but usually a deep story (like Assassin's Creed 2) can keep you going without even noticing the number of hours you've played already. But as for Just Cause 2, if you're the type of player who just enjoys exploring and the action of blowing up stuff and don't really get tired of it, then it's pretty damn fun hehe!
Edit: I'm already 14 hours in the game, done 1 agency mission, 3 stronghold missions, 6 faction missions, and a whole lot of time spent just messing around LOL!
" Can anyone compare this to the original Mercenaries? I actually beat Mercs and enjoyed it a lot. To be fair tactical nukes and stuff made leveling cities extremely fun and satisfying. "The level of destruction in this game is nowhere even close to the level of destruction possible in Mercenaries. Here, you're basically blowing up nothing but fuel tanks ( lots of fucking fuel tanks) and communication antennas when you're not doing missions.
That makes it sound a lot worse than it actually is, though. If you're creative, especially with the grappling hook, you can get some crazy shit to happen. And just playing around with the physics is always a good time for me.
I wouldn't take a lot of stock in the "story is bad" complaint. The developers seem to know what people are playing they're game for, and they've milked the B-movie quality as much as possible. It's enjoyable on a sort of masochistic level to play through the game's narrative, though it certainly isn't the heavyweight bout on the top of the card, if you catch my drift.
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