Overview
Karl Onnée started his video game development career at Eugen Systems as an intern helping to work on the RTS R.U.S.E.
Karl then moved on to manage a team working on the game Blörk in his final year of schooling.
Karl started working at Climax in February 2011. While at Climax he worked on Robocraft and the cancelled Legacy of Kain: Dead Sun. While at Climax, Karl went from Associate Producer to Production Manager.
In August 2013 Karl started working at Jagex as a Project Manager on Runescape. He worked there until April 2015.
In August 2015 Karl moved on to DR Studios as a Producer. While at DR Studios, Karl worked on both Battle Islands and Battle Ages.
In September 2016 Karl began as a Production Manager for Ubisoft Québec.
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