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Quick Time Events show up in all sorts of games as an attempt to make cutscenes interactive. Press the buttons displayed on-screen before time runs out, or else.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
These games are designed to be played by one person, and one person only.
A non-interactive sequence within a game most often used for plot advancement.
FMVs are pre-rendered videos used in place of real-time graphics. Using FMV was an attempt to make videogames look "more like movies", sometimes with CGI animation and others with live-action actors speaking directly to players. The downside is that FMV requires a lot of disk space, and live-action FMV in particular can look terrible by comparison.
A cutscene (usually using the in-game engine) which allows the user to contribute to or modify the action- such as changing camera angle, zooming in and out, or being able to move the player character around actors playing a scripted sequence.
A mode in which a game will play a gameplay demonstration video as a means to entice players into playing the game.
Cutscenes involving real actors on a set or in front of a chroma key screen.
A three dimensional image or transmission commonly used in science fiction. May or may not be interacted with.
Games where racing takes place off-road; the terrain is usually rough and unwieldy.
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