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Concept »
The Art of tracking down criminals and the wanted like for a cash reward.
Bethesda's new graphics engine for their upcoming game, The Elder Scrolls V: Skyrim.
An industry game design convention that's appeared in many games over the years. The fetch quest involves sending the player out to collect a certain number of items, and return them to complete the quest. A staple of the RPG and Adventure game genre.
Pursuing and killing or capturing wild animals for sport or food.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
A common feature in MMOs, a placeholder is a generic NPC that occupies the spawn point of a more important, named NPC.
A hub for quests.
Quest tracking is a common theme in RPGs and open-world adventure games, whereby the game monitors, records, and occasionally directs the player as to his next mission.
The act of taking on an in-game task; most often, these are provided to the player by an NPC. MMOs and RPGs are the primary users of this concept.
This game engine was created in-house by CD Projekt Red, and made it's debut with The Witcher 2: Assassins of Kings. The RED Engine incorporates features such as specular lighting and dynamic shadows.
Quests that aren't necessary for game completion. They typically offer side-stories or specific rewards.
The act of removing the skin off a being, dead or alive.
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