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    Killing Floor

    Game » consists of 2 releases. Released May 14, 2009

    When hordes of failed super-soldiers (the zombie-like "specimens") break out of the labs of Horzine Biotech, it's up to London's finest to put them down in this cooperative survival horror wave-based first-person shooter.

    sirpenguin's Killing Floor (PC) review

    Avatar image for sirpenguin

    Swarms of zombies...it isn't a new idea, but KF makes it work

    Man, I have this great idea for a new game. Hear me out. Alright, so we take some slow moving creature or monster, right? Call it a zombie. Now give them the numbers, alright? Lots and lots of them. And they can take a lot of hits. Now drop in some well armed humans that have to defend themselves against these zombies. Revolutionary idea or what?
     
    Well, as it turns out, a lot of people have thought of this idea. And with good reason, as games such as Left4Dead show us. People like zombies and tend to also like hunkering down with some buddies to kill said zombies. It's a good combination.
     

     Knife kills are ballsy, but you also run faster with a melee weapon equipped
     Knife kills are ballsy, but you also run faster with a melee weapon equipped
    Killing Floor is a decidedly old school game. There's no story to speak of, no real explanation as to why the crap is hitting the fan. T he char acter s of the game take the situation about as seriously as Duke Nukem or that guy from Doom...that is to say, their motto is "We got guns, they got heads. Shooting them is the smart thing to do." There is only one mode that you can play on a number of maps: survival. All you have to do is survive 10 waves of zombies through any means necessary. This includes grabbing an arsenal of weaponry, welding doors shut for makeshift barricades, and making sure you're constantly on the move and watching your buddies' backs.
     
    It makes use of a "perks" system that I'm sure most gamers are aware of nowadays. Perks are more like classes in this game, and you advance each perk in an RPG-like fashion by killing monsters with certain weapons related to your perk. Each perk has several levels and many, many bonuses. As you advance your perks to levels 5 and 6 you'll start seeing some insane advantages, such as double clip size, close to 100% bullet penetration, as well as spawning with a gun that fits your class. It works well, and serves as an incentive to keep playing even in solo mode just to level up.
     
    No Caption Provided
    The game is also quite difficult at times. It has 4 difficulty levels (Beginning -> Suicidal), and you'll find that even Normal is difficult until you can get the basics down. The number of monsters per wave, as well as their health, scales to the difficulty and number of people playing, and it's not uncommon to see 150-200 zombies per wave towards the end with a full group of friends. Each wave usually introduces another type of zombie in addition to the ones already on the field. It begins with Clots (they die quickly, do low damage, but can "latch" on you) and works all the way up to Fleshpounds, giant tank-like monsters with meat grinders for hands. It's all over the top and amazingly awesome. The end of each game is capped off with a visit from the Patriarch, a final boss sporting a rocket launcher for an arm, a chaingun, invisibility, and 3 health injections to heal. Yeah, he's pretty hardcore.
     
    As an experience, KF leaves an impression that is fairly shallow. I found I couldn't play the game longer than a couple of maps at a time (usually amounting to 1-2 hours) and I took some fairly long breaks in between play throughs. I bought the game back at the start of the summer and I boot it up probably half a dozen times a month. It definitely has infinite replay value if you have some buddies to play with, but if you're alone you probably don't want to pick this one up.
     
    One thing I appreciate is the DLC the game offers. It's cheap ($2 per character pack), unobtrusive, and serve as a great way to support the developer. Or not, if that's your prerogative. I personally have bought both character packs, largely because I can justify spending 4$ on a game I enjoy, but also because the characters are pretty cool looking. 

     Aiming down the sights is a pretty important part of the game
     Aiming down the sights is a pretty important part of the game
     
    It scratches some "itch" that games like L4D seem to miss. By boiling down the genre to basically the bare essentials and really polishing them you get a game that feels tight and focused. You know exactly the type of game you're going to be playing as soon as you boot it up, and that is definitely its biggest strength. Of course, if you're a gamer who doesn't like this sort of genre, then obviously you're going to want to look elsewhere.
     
     
    Time Played: In total I've played this game for 80 hours since I bought it. I've played every map, every class, both online and offline.

    Other reviews for Killing Floor (PC)

      Class-based, multiplayer co-op zombie shooter brings a fun experi 0

      L4D has left a very big impression on gamer's imagination. The co-op zombie shooter has been so popular that many zombie games are viewed as how they relate to L4D. Killing Floor isn't really trying to compete with L4D. They offer two different experiences to gamers. Some gamers will like them both, some will prefer Valve's less frantic (relatively) and more polished gameplay more. Some gamers will get a lot of enjoyment out of Killing Floor.  Killing Floor is a first-person shooter. It has a s...

      16 out of 20 found this review helpful.

      Just Some Good Fun Zombie Shooting 0

      Let's get one thing straight, Killing Floor is NOT a Left 4 Dead clone. With all the similar zombies and the fact that it's a co-op shooter, one can easily put it off as such, but Killing Floor does enough to separate it from Left 4 Dead.Unlike Left 4 Dead, Killing Floor doesn't have a progressive campaign with a beginning and end. Each round starts players in an open-ended map similar to a traditional multiplayer map. From there, the players are tasked with fighting of a certain number of zombi...

      5 out of 5 found this review helpful.

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