Kingdoms of Amalur: Reckoning is an open-world singleplayer RPG with combo-based action and the trappings of an MMORPG. Reckoning is set in Amalur, the same setting as 38 Studios' planned MMO codenamed "Copernicus."
Why can this meat vendor buy my used weapons, random sticks, pieces of lint, and priceless artifacts, but are unable to buy something they can't possibly know is stolen from the basement of some old man on the other side of the world?
Why can this meat vendor buy my used weapons, random sticks, pieces of lint, and priceless artifacts, but are unable to buy something they can't possibly know is stolen from the basement of some old man on the other side of the world?
Also does Skyrim still do that? I'm curious to know because Amalur is essentially like the love letter that nobody asked for from RPG development of 2006. Though if even Skyrim carries that dwindling torch, then deary me. Why must this still exist?!
But yeah Skyrim does it, too. You still hafta find a fence to sell stolen goods (ie the thieves guild) unless you put a ton of skill points into trading or whatever, so that every vendor can buy stolen goods.
Skyrim tries to employ a more 'realistic' approach to vending which....for everyone that has tired running from NPC to NPC because they only buy back goods they actually deal in....for everyone that has spent weeks sleeping in town waiting for the NPC store owners limited buy-back cash to be refreshed so you can unload the rest of your bags...for all those moments you realize - its nice when something doesn't try to be anything more than a video game.
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