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Game » consists of 12 releases. Released Apr 15, 2004
The last boss you face in a game, usually representing the final climax of the game.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
Cold-blooded aquatic animals that have scales and breathe through gills.
Water that defies gravity by being suspended in the air.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
Game Boy Advance classics made available to subscribers of the Nintendo Switch Online Expansion Pack.
A very common water enemy in the Kirby series.
More effective than any hospital. These games let you heal damage; ranging from a black eye to a gunshot wound, just by having a snack.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A hub is the central location from which a player can venture out into different areas of a game. It is often used as a clever way of masking loading between levels or worlds.
Frozen water. Ice can be slippery and it can be fun for ice skating.
Some games feature end credits that scroll over a playable segment of action.
Take an item and throw it at the enemy.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
This concept is for games in which at least one of the main characters is male.
A game where you eventually receive a map of an area. Like in Metroid Prime you have map download stations to get a map outline of the area. This is the same concept in the exploring Castlevania games.
An opponent that typically appears around the halfway point in a level. Mini-Bosses are more formidable than the average opponent, though normally not as tough as the end-level Boss.
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
A small animal that digs tunnels and mostly feeds on earthworms. Its eyesight is weak, but the smell and the touch are strong
A boss fight in which the player must not only battle the actual boss, but must also defeat or defend against auxiliary enemies.
When Nintendo dropped the price of the 3DS a couple months after release, those early adopters who bought the system before the price drop and registered it by signing into the eShop became the Nintendo 3DS Ambassadors.
An optional boss is a boss whose defeat is not essential to the plot and can be avoided. In some cases, they are stronger than the game's final boss.
A Palette Swap is when two or more characters share the same style sprite or character model with only minor color or cosmetic changes. Although visually similar, palette swap characters may have very different moves and personalities.
Penguins are flightless birds that are found in usually cold areas; they have appear in several videogames, notably the Club Penguin franchise.
In games, punctuation marks, especially question marks and exclamation marks are used for a number of reasons, including locating quest givers and indicating surprise.
Retroachievements is a community created and curated site that adds Achievements and Online Leaderboards for supported emulators and platforms like Raspberry Pi
Scarfy is a floating enemy from the Kirby Series. It mutates into a more threatening form if Kirby attempts to inhale it.
The ability to change shape. Humans shifting into animals is the most common type of shape shifting.
Characters who at some point possess the ability to shrink in size.
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