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Animal antagonists feature in works where the player character is a human or reasonably humanoid (such as an alien) and the primary villain or an important rival is an animal. They may have some human-like tendencies such as speech or wearing clothes, but ultimately are non-anthropomorphic.
Videogame bosses, generally enormous ones, that take up the entire background of the screen you fight them on, usually only extending the body parts they attack with (and for some reason, their weak point) into the foreground where the player can interact with them.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A Concept mostly in MMORPGs. A Buff allows the player to increase their stats for a short period of time.
Henchmen are the loyal grunts caught in between the player and the main antagonist. Without them every game would be nothing more than a boss battle.
The ability for the player to become unseen, from basic camouflage to fully vanishing from sight.
Koalas (Phascolarctos cinerus) are herbivorous, arboreal marsupials endemic to the coastal regions of eastern and southern Australia. Their diet consists almost exclusively of eucalyptus leaves.
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