Game Mess Mornings 05/06/24
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First zombie worker experiment from a prior Graveyard Keeper. Though he seems good-natured, an old diary warns future Keepers to keep him chained for safety.
Simple, but diligent & empathetic young man whose outwardly timid nature probably stemmed from his father's bad temper.
The uncle of the King and leader of the Mountain Fortress tasked to protect the Northern Pass. Though, with the pass collapsed, there's not much left to protect.
Ghost representative of the Graveyard that regularly hangs around the villagers and townsfolk, living or undead. Moods can be unpredictable.
With the lighthouse in disrepair, spends his hours leisurely fishing, drinking and fleeing from his vengeful ex-wife. Sells fish fillets and fishing rods.
Inquisitor to the King that uses her influence and beauty to achieve her means. Her abilities and past are mysterious and her perfume calling card is intolerable, potent and leaves a mark.
Local Carpenter, woodworker and Cory's more rugged, quirky brother. Sells wood items and tools.
Stonemason and engineer of The Village. Compared to his brother, Tress, he is the practical and efficient sibling. Sells stone items and tools.
Aggro husband of the Village's ranch, he's protective and ready to fight. Sells peat and crop waste.
Kind and attractive animal-lover that runs the Village's dairy ranch. Sells milk and cheese.
Former nobleman that leads the refugee camp north of the Village. Sickly, but determined, he harbors a deep hatred for The Town's betrayal and corruption.
Hopeless romantic and poet spending his days at The Dead Horse tavern, pining for his love and inspiration.
Originally a priestess of The Ancient God, she specialized in healing magic. Benevolent in nature. After marrying the Farmer and starting a new life, she eventually passed away.
Entrepreneur of delivery services and owner of a stable of beasts of burden as well as carts. Hides a personal secret and past for fear of dying.
Village ceramicist. While intelligent and sensitive, usually prone to the villager's various pranks. Sells clay bowls and pottery.
Always preparing for the 'inevitable' battle with his nemesis, Hornetman. Sells honey, bees and beeswax.
A floating, talking skull from Graveyard Keeper.
Fiercely protective alcoholic with a tragic backstory and bad temper. Sells crops and seeds.
Eccentric old man living on the outskirts of town. Usually incomprehensible, he sells hemp-related products.
Generally friendly but forgetful old witch that lives at the edge of the swamp. Sells alchemy ingredients.
Unlike the old, outdated Ancient God, he's got new ideas!
Former soldier to The Ancient God and eventual King. Great Hair.
Budding communist revolutionary that delivers cadavers daily, except Sunday. Also one of few pack animals with the ability to speak.
Protagonist and player character. Trapped in this mysterious world and tasked with the aforementioned job, he will gather any resource, procure all wealth, help any citizen and solve any problem to get back to his one true love.
Beautiful and talented singer, she knows how to take care of herself in the harsh world but also wouldn't refuse a free helping hand if a nice man offered.
Vain and rank-obsessed local religious figure looking for any opportunity to heighten his status with the King.
A former scholar at the University, now professionally aimless and jaded by humanity and politics.
Royal-level food connoisseur and excellent businessman always looking for the next opportunity (and tasty dish).
Originally a resident of The Town, now a refugee in the camp north of the Graveyard. Sells gold, jewels and other expensive items as well as allows player to borrow money at interest.
Former solider to The Ancient God and eventual Pontiff.
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