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Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
These games are designed to be played by one person, and one person only.
Third-party developers and publishers occasionally engage in the practice of releasing a title or piece of DLC on only one platform for any number of reasons. Sometimes these are permanent while others are only platform exclusive for a certain window of time.
A non-interactive sequence within a game most often used for plot advancement.
Passwords are codes used to save a player's progress, primarily during the 8-bit era and, to a lesser extent, the 16-bit era.
Special codes or button combinations used to gain powers or advantages in a game. Generally hidden.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
A common type of stage based around the fire and/or lava element. Often platforming heavy and inhabited by fire-based enemies.
A door that players must go through to exit the level
A mechanical system designed to capture or cause harm. Either the player can set traps for their enemies or others set them for the player.
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