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Concept »
A Boss fight that can only be won by climbing onto the enemy.
Climbing is a common tradition in games, particularly platformers. There is often a particular type of surface that can be climbed, and it has a recognizably different look than other surfaces in the game. Climbing ladders or stairs doesn't count.
When a character goes to the edge of a platform and starts to wobble. Most commonly seen in side-scrolling platformers.
A gameplay mechanic that simulates your ability to retain your grasp on an object.
Any stealth operative or athletic character knows this ability. Necessary if you're hanging on a ledge and don't want to fall.
The action of crossing a ledge, often this requires careful sidestepping.
Popularized by the Prince of Persia: Sands of Time trilogy, wall running is a concept employed in platforming games. The move is often executed when needing to traverse a gap with only a wall in place. Also includes running straight up walls.
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