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Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
These are MMOs that saw retail release but, for whatever reason, have since been shut down.
Carefully exploring a large, labyrinthine area full of enemies (i.e., a dungeon) in the hopes of finding treasure, leveling up, or completing a specific task. Having their roots in tabletop games, video game dungeon crawls are found almost exclusively in RPGs.
The practice of gathering a large amount of ingame currency mostly in an MMORPG, and then selling the currency to other players for real world cash. It has been forbidden outright in most MMOs.
An invisible enemy is an antagonist that cannot be seen under normal circumstances. Sometimes these enemies are only temporarily invisible or can be made visible somehow.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
A combat system in which all the player character's offensive and defensive moves are mapped to a single button. Depending on the game, this can lead to a surprising level of complexity.
RMT's are the concept of spending real money, for items within a game, common to the free to play market
Items found in video games that serve little or no use to the player, other than to be sold to NPC vendors for money.
An individual who specializes in armed combat.
Being learned scholars and masters of the arcane arts, wizards wield great power by manipulating magical energy for the forces of good and evil.
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