Game Mess Mornings 05/16/24
GrubbSnax
03
Blight Club
Game Mess Mornings 05/15/24
The Community Spotlight 2024.05.11
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Game » consists of 0 releases. Released Aug 01, 2007
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
A person who travels into space.
Players can design a base or dungeon for their characters to inhabit.
These are games based on toys or toy franchises.
A Build Queue allows a production unit or structure to immediately build a new unit once the current unit is finished building.
Often used as a catch-all term for any game's main story-driven mode of play, campaign mode usually refers to a linear sequence of levels with a continuous story and a definite conclusion, playable single-player and sometimes co-operatively.
Special codes or button combinations used to gain powers or advantages in a game. Generally hidden.
The act of building something. Using resources to build units, buidlings, structures of any kind.
An animation and game development engine prolific during the 2000s and early 2010s. While most titles developed in Flash were browser-exclusive, Flash could also be used for standalone games.
A staple in both the real-time and turn-based strategy genres, Fog of War simulates the unknowns of the battlefield by covering areas of the map, to be progressively revealed by the player.
Freeware games are those which have their full versions legally free to download or otherwise obtain.
The small models within the Lego franchise which represent people. They appear almost in every Lego game.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
In real time strategy games, Macromanagement or "macro" is a loose term used to describe the ability to produce units.
Micromanagement is the act of increasing the efficiency and longevity of units during a battle, or managing equipment, statistics and abilities on an obsessive level.
Minerals are the primary resource featured in many games.
The minimap is a small, simplified version of a larger map. This plays a vital role in many games, especially Real Time Strategy, where it is important to have an overview of the entire map.
A home away from home, mobile base and more.
Passwords are codes used to save a player's progress, primarily during the 8-bit era and, to a lesser extent, the 16-bit era.
For some reason or another, Your Majesty, you simply can't build any more units. I don't know, go build some houses or something.
The act of acquiring resources for the purpose of building structures and/or unit construction. Resource gathering is a staple of the RTS (Real Time Strategy) genre.
Two or more factions, either with the same or completely different goals, that constantly try to one-up each other. The player is sometimes forced to pick a side to root or work for during the struggle. Other times the rivalry is only mentioned in the plot.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
A unit type in real time strategy games. Static defense is a range of units that serve as base defense but can not move beyond where they are built.
A superweapon is a structure or character with amazing powers and amazing costs. This weapon can turn the battle to its owner's side single-handedly, but is usually the most expensive and time consuming to construct.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
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