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Character »
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Cartoon characters are personas from cartoons, which are animated moving sequences that are usually drawn but can be computer animated and can come from television, movies, anime or even the web. They can be humans, animals, or even things usually not thought of as living.
A clone is a being created as a perfect genetic duplicate of another being, right down to the DNA.
A dark version of a game's hero, featuring many of the same powers. Usually wears black. Male evil twins often have goatees.
Genetically engineered aliens who were created by Dr. Jumba Jookiba in Disney's "Lilo & Stitch" franchise. There are over 629 of them, including the famous Experiment 626, also known as Stitch, who thanks to Lilo Pelekai's influence calls his fellow experiments "cousins" after Hawaiian terminology.
Koalas (Phascolarctos cinerus) are herbivorous, arboreal marsupials endemic to the coastal regions of eastern and southern Australia. Their diet consists almost exclusively of eucalyptus leaves.
Some creatures have three or more arms, making them able to do more tasks at the same time than ones who only have two or less.
A trait in which a character's heinous actions stem not from a tragic past event or personal wrongdoing, but rather an indulgent "because I can" attitude that remains unreformed.
The ability to change shape. Humans shifting into animals is the most common type of shape shifting.
A malevolent character whose goals are evil in nature. While villains are commonly featured as antagonists, not all antagonists are necessarily villains.
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