Something went wrong. Try again later
    Follow

    Licensed Soundtrack

    Concept »

    Games that incorporate licensed music from popular bands and musicians for their soundtracks.

    Short summary describing this concept.

    Licensed Soundtrack last edited by PlamzDooM on 02/13/23 10:15AM View full history

    Overview

    Sound design is an important aspect of any game, and aside from games that use a spartan aural landscape to achieve a certain atmosphere, music is a big part of this design. One place where games diverge in their production is the decision to use licensed music in place of original compositions. This can be a budget-driven decision or one that is inspired by a desire to give a game a 'hip' aesthetic, as is the case with many sports games, whether or not they are of the extreme variety.

    Rhythm games typically make the most extensive use of a licensed soundtrack, and in most cases the quality and breadth of that music lineup will make or break the player's enjoyment of the game. This genre has also run into an issue of volume in that many developers have not been able to acquire rights to all the songs they want to include in the game and must use cover versions to fill some of these holes.

    sizepositionchange
    sizepositionchange
    positionchange
    positionchange
    positionchange
    bordersheaderpositiontable
    positionchange

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.