LittleBigPlanet
Game » consists of 8 releases. Released Oct 27, 2008
Lead the way as a player-created Sackperson in the highly customizable side-scrolling world of LittleBigPlanet, where players can play, create, and share 2.5D levels with their friends and the whole PSN community.
Neil VS LittleBigPlanet
hhhhhhhhhhhhhhhhhhhhhhhhhhh
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
This is probably the most eloquently
I could ever sum up my thoughts on
LittleBigPlanet. I have been angered
enthralled, in love with, hateful, charmed
frustrated, amused and many other things
with sonys not-very-good-at system seller.
I had mentioned before in a previous blog that I really did not like having to play the
Idiotically frustrating single player levels for creation tools to use in creation mode
The bare minimum is ok , but it kinda annoys me to know there is still many, many
items I will either never get or be able to use... Another thing I hate about the story
levels is the x2, x4 parts of the levels... put costumes in those areas by any means
but seriously MM do not deprive me of creation tools, That is just bad, bad design
considering your game is so heavily geared towards that solitary part of the game.
And this is where my anger has risen considerably. I'm not going to go into the
well documented moderation stuff but the TERRIBLE design of the online game.
Firstly I have yet to play a multiplayer game where someone hasn't suffered from
crippling lag , Whenever I was doing Ok I would always be informed that the other
player was either having difficulty with lag or connection issues to my game. (this is
NOT a problem with my internet speed..I play Many, many, many online games and rarely
have these kinds of issues)
Now level tagging is ridiculous, It is borderline broken, full of misinformation and random
statements to not get your level played, If my level has been tagged with a certain amount
of descriptions why can I not pick and choose which three best describe my level?
And boy are those tags irrelevant.
MY levels and their tags......
"Good things come to those that wait" (first level i made.... not exciting or anything but far from broken)
Daft, Long, Machinery, Rubbish, Tricky, Vehicles,weird
"Treeworld" (easy as hell, hand holding and simple puzzles to stop any kind of frustration)
annoying, boring, complex, easy, fun, lousy, nerve-wracking, perilous, puzzler, quick,
repetitive, short, tricky, weird.
"ALL YOUs faces iz LAPIN!" (very tricky and verging on being broken on purpose)
Brilliant, creepy, slow, weird
"Pop quiz jack" (very , very, very quick and easy level)
perilous, lousy, quick, relaxing, rubbish, slow, tricky
Now I think Treeworld is the best example of this. with many of the tags completely contradicting
each other, That level is so simple, straightforward and hand-holding that I wonder how it got some
of those tags. For one the level is NOT nerve wracking or very weird...maybe the bear..but yknow.
"cool levels" you know what? most of these fucking levels are NOT cool... 10000000000 TROPHY OH YEAH COOLZZ
levels are just not "cool",. Neither are really simple levels that someone spent two minutes on... and why are all the
cool levels still the same as two weeks ago? I do not deny how amazing azure palace or how well made world
of colour or littlebigbasketball are..but seriously theres a whole planet and supposedly 800000 user created levels...
FILL THE DAMN PLANET! and preferably with... COOL LEVELS.
Level burying... have you just spent 5, 6, 7 10! hours building a level?, Have you published it and nobody played it?
yeah, thought so. The only way it seems to be able to get people to play your levels is to constantly republish them....
every fuckin day! Im certain theres a few people that will deny this happens becuse of luck or good fortune and all that but
I have No luck with anyone playing by levels unless I constantly republish them. I know theyre not the best levels but
I want something to come of the time and effort I put in and I have put a LOT of time and effort into tweaking a couple
of them. (I guess you had to be in the beta to get any substantial plays on your level.... oh great)
On top of that I made very different levels (first one not counting because It was me figuring out the controls) and It
seems more people play your level if it took 30 minutes to make.. I have gotten more plays time ratio wise on "jack"
by a mile, and admittedly it didnt take very long to build at all.
"LAPIN!" on the otherhand is so very weird and switch/mechanism-heavy and has had very few plays in comparison
republish, republish, republish!!!!!!!
Now the most unforgiveable thing... I have searched specifically (on another psn name) for each of my levels, exact spelling
on all of them and how many did the search find????? NONE of them... dear media molecule YOUR GAME IS BROKEN!
In another game this is disappointing, in LBP with the slogan "play, create, SHARE" it verges on being unforgiveable.
So yeah LBP I am almost at the point of giving up on it, I like its style and the way it does things, I have even almost come to
terms with the imprecise and fiddly controls. I want it to be the greatest game ever but it seems the online wishes to stop this
at every turn I take. I will say it again.. my levels are not the bees knees but theyve had time and effort put into them, I have tried..
and I have tried a LOT harder than many others, I just get so infuriated that some level which is just an entrance and an exit or
a million prize bubbles has ten thousand plays and 200 hearts and seventeen with 0 hearts have played mine in over a week.
Feel free for anyone to add me to their PSN i am "seamonsterking"
if anyone wants to heart me (i need one more for trophy)
or heart my level with the most hearts/plays already i will happily return the favour
and would be hugely, hugely, hugely grateful.
hhhhhhhhhhhhhhhhhhhhhhhhhhh
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
This is probably the most eloquently
I could ever sum up my thoughts on
LittleBigPlanet. I have been angered
enthralled, in love with, hateful, charmed
frustrated, amused and many other things
with sonys not-very-good-at system seller.
I had mentioned before in a previous blog that I really did not like having to play the
Idiotically frustrating single player levels for creation tools to use in creation mode
The bare minimum is ok , but it kinda annoys me to know there is still many, many
items I will either never get or be able to use... Another thing I hate about the story
levels is the x2, x4 parts of the levels... put costumes in those areas by any means
but seriously MM do not deprive me of creation tools, That is just bad, bad design
considering your game is so heavily geared towards that solitary part of the game.
And this is where my anger has risen considerably. I'm not going to go into the
well documented moderation stuff but the TERRIBLE design of the online game.
Firstly I have yet to play a multiplayer game where someone hasn't suffered from
crippling lag , Whenever I was doing Ok I would always be informed that the other
player was either having difficulty with lag or connection issues to my game. (this is
NOT a problem with my internet speed..I play Many, many, many online games and rarely
have these kinds of issues)
Now level tagging is ridiculous, It is borderline broken, full of misinformation and random
statements to not get your level played, If my level has been tagged with a certain amount
of descriptions why can I not pick and choose which three best describe my level?
And boy are those tags irrelevant.
MY levels and their tags......
"Good things come to those that wait" (first level i made.... not exciting or anything but far from broken)
Daft, Long, Machinery, Rubbish, Tricky, Vehicles,weird
"Treeworld" (easy as hell, hand holding and simple puzzles to stop any kind of frustration)
annoying, boring, complex, easy, fun, lousy, nerve-wracking, perilous, puzzler, quick,
repetitive, short, tricky, weird.
"ALL YOUs faces iz LAPIN!" (very tricky and verging on being broken on purpose)
Brilliant, creepy, slow, weird
"Pop quiz jack" (very , very, very quick and easy level)
perilous, lousy, quick, relaxing, rubbish, slow, tricky
Now I think Treeworld is the best example of this. with many of the tags completely contradicting
each other, That level is so simple, straightforward and hand-holding that I wonder how it got some
of those tags. For one the level is NOT nerve wracking or very weird...maybe the bear..but yknow.
"cool levels" you know what? most of these fucking levels are NOT cool... 10000000000 TROPHY OH YEAH COOLZZ
levels are just not "cool",. Neither are really simple levels that someone spent two minutes on... and why are all the
cool levels still the same as two weeks ago? I do not deny how amazing azure palace or how well made world
of colour or littlebigbasketball are..but seriously theres a whole planet and supposedly 800000 user created levels...
FILL THE DAMN PLANET! and preferably with... COOL LEVELS.
Level burying... have you just spent 5, 6, 7 10! hours building a level?, Have you published it and nobody played it?
yeah, thought so. The only way it seems to be able to get people to play your levels is to constantly republish them....
every fuckin day! Im certain theres a few people that will deny this happens becuse of luck or good fortune and all that but
I have No luck with anyone playing by levels unless I constantly republish them. I know theyre not the best levels but
I want something to come of the time and effort I put in and I have put a LOT of time and effort into tweaking a couple
of them. (I guess you had to be in the beta to get any substantial plays on your level.... oh great)
On top of that I made very different levels (first one not counting because It was me figuring out the controls) and It
seems more people play your level if it took 30 minutes to make.. I have gotten more plays time ratio wise on "jack"
by a mile, and admittedly it didnt take very long to build at all.
"LAPIN!" on the otherhand is so very weird and switch/mechanism-heavy and has had very few plays in comparison
republish, republish, republish!!!!!!!
Now the most unforgiveable thing... I have searched specifically (on another psn name) for each of my levels, exact spelling
on all of them and how many did the search find????? NONE of them... dear media molecule YOUR GAME IS BROKEN!
In another game this is disappointing, in LBP with the slogan "play, create, SHARE" it verges on being unforgiveable.
So yeah LBP I am almost at the point of giving up on it, I like its style and the way it does things, I have even almost come to
terms with the imprecise and fiddly controls. I want it to be the greatest game ever but it seems the online wishes to stop this
at every turn I take. I will say it again.. my levels are not the bees knees but theyve had time and effort put into them, I have tried..
and I have tried a LOT harder than many others, I just get so infuriated that some level which is just an entrance and an exit or
a million prize bubbles has ten thousand plays and 200 hearts and seventeen with 0 hearts have played mine in over a week.
Feel free for anyone to add me to their PSN i am "seamonsterking"
if anyone wants to heart me (i need one more for trophy)
or heart my level with the most hearts/plays already i will happily return the favour
and would be hugely, hugely, hugely grateful.
MM needs to refine it's search feature, because the same levels keep appearing when some of the tags are chosen. Levels should be searched by name and THEN we can find the ones we want to play, and be able to find your levels too.
I think I've been extremely lucky in LBP. One of my levels has almost 20,000 views and it's on the 5th page of "Cool Levels". It's called, "Starfox Music (SNES)"
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