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Ability to play as a non-human or extraterrestrial character.
Games with randomly (or rather, procedurally) generated environments create new levels from predetermined pieces each time the game is played.
Strategy games which encourage users to eXplore, eXpand, eXploit, and eXterminate.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
A "Tech Tree" is a concept used mainly in strategy and role playing games. Unlocking a node in the tree generally unlocks some effect (example: a new ability in a role playing game or new unit in a strategy game). Unlocking a parent node allows access to its child nodes.
Reptilian humanoids are a common motif in mythology, folklore and fantasy. As a race, they are sometimes cited to be extremely old, even older than men and elves. Examples: Lizalfos (Zelda), Lizardmen (Warhammer) & Argonians (The Elder Scrolls) They generally walk upright like any other humanoid and sport some kind of tail.
Research involves spending resources to create new items or unlock upgrades.
Automation is the broad concept of assigning direction or goals to a game area (e.g. NPCs, units, rulers), so that they continue to perform appropriate action without intervention by the player.
Games whose titles consist of a single word.
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