Jeff Grubb and friends make a meal out of today's top stories in video games.
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Game » consists of 2 releases. Released Dec 22, 1994
The inverse of an anti-hero. An anti-villain is a villain that portrays him/herself as someone who is just and altruistic while is secretly working towards an otherwise nefarious and villainous goal. Common archetypes of anti-villains are politicians and religious figures who craft a wholesome and good-natured image to hide their evil intentions; this may even sometimes include doing good deeds, but only as a temporary measure to potentially further their true ambitions.
Audio logs are short voice recordings that a player comes across within a game that helps inform the player of the game's story and characters.
Video games stories with a bad ending or endings, in which the primary conflict is unable to be resolved and/or a bad fate befalls the protagonist.
When a character is naked, but does not have nipples or any form of genitalia.
Classes are different archetypes and playstyles that players can choose to play their game with.
A character who is destined to save or destroy the world. Often seen in RPGs.
Allows the player to continue playing - even though they have finished the game. This allows the completion of unfinished side-quests or the results of the player's victory in the world to be seen.
One of the age-old narrative structures in literature, in which a young protagonist faces conflict that transforms him or her into a mature adult. This is an especially common device in RPGs.
A specific number that briefly floats above an enemy after an attack which displays the exact amount of damage the attack has done.
The concept of a helpless female character in desperate need of rescuing by the protagonist, in most cases from a villain, or from a form of impending doom.
In a franchise, it entails the second game that takes on a gritty and dark tone to distinguish it from the first.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
When a song is played over the end-credits, often by a famous artist.
Missions during which players are tasked with protecting a non-playable character or object from harm until a certain goal is met.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
An in-engine cinematic is a type of cutscene that is rendered in real time using the game's graphics engine.
Enemies in RPGs that are visible on the overworld map and that are engaged in combat when touched. Examples include Earthbound and Paper Mario.
Japanese pop music, also known as J-Pop, refers to the most popular and mainstream music produced in Japan. It is commonly featured in many rhythm games as well as other genres.
NPCs, enemies, loot, and/or quests change according to the level or stats of the player's character.
Whether it be to translate foreign lyrics, eschew copyright issues, technical limitations, or appeal to an American audience, these games had changes to their soundtracks when brought to the United States.
The single most important thing in the world, love is a powerful story telling element that can connect characters or drive a story. There are many video game characters who have fallen in love with someone or something.
This concept is for games in which at least one of the main characters is male.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
These games have an agenda - social, political, or otherwise. The message is hard to miss.
Sequels that have the player controlling a different character than the preceding game(s).
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Characters that are initially portrayed as evil, but eventually turn out to be good or not as serious of a threat. This also includes villains who remain evil the entire game, but contain some sense of moral goodness or ambiguity.
Nudity is qualified as either exposed buttocks, breasts, or genitalia or general lack of clothing. Video game nudity is largely a rarity outside of the PC market.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
A cutscene or conversation that appears after, or during, the credits -- usually as a means to deliver a cliffhanger and/or plot twist.
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