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Concept »
Players can design a base or dungeon for their characters to inhabit.
The Black Market is a concept wherein players may buy or sell items through alternative means. This is often a way to make more money but can often land the player into trouble.
A Build Queue allows a production unit or structure to immediately build a new unit once the current unit is finished building.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
A game mechanic in which you can interact with another country/civilization. Usually games allow you to declare war, offer peace, trade, etc. using diplomacy.
If not certain demands or conditions are met, demanding workers/citizens may revolt, demonstrate, switch sides, saboteur or stop working altogether. Does mostly occur in real-time strategy games and business simulators.
Games that include a simulated economy which the player(s) can affect.
MMM is a StarCraft 2 strategy that involves massing marines, marauders and medivacs together using StimPacks. This strategy was especially common against Protoss players.
The act of acquiring resources for the purpose of building structures and/or unit construction. Resource gathering is a staple of the RTS (Real Time Strategy) genre.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
Supply and Demand are the two fundamental forces that guide an economy. Many games feature these two forces in either a self-contained or player-driven fashion.
Gameplay that involves performing an entrepreneurial service in order to make money.
Unit Formations are pre-set ways of laying out a group(s) of units in strategy games.
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