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Concept »
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
A post-processing blurring effect used mostly by modern action games, particularly modern first-person shooters. Used to blur foreground or background elements to simulate a lens focus.
The modified Neon Engine that is used to power Operation Flashpoint: Dragon Rising, among other games. Created by Codemasters.
A rendering technology using lighting with a larger dynamic range to create more realistic images.
A post processing effect that blurs and streaks the entire frame. Loosely based on the behavior of real-world optics.
Engine used to power all of Codemasters racing titles since 2006
PhysX is a realtime physics engine middleware originally developed by Ageia and now maintained by nVidia. It is the only currently available physics engine that supports hardware acceleration.
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