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    MadWorld

    Game » consists of 4 releases. Released Mar 10, 2009

    MadWorld is an artistically stylized over the top action game for the Wii created by Platinum Games. The main character, Jack, must compete in a kill or be killed TV show called Death Watch and gains points for the most brutal kills he can pull off.

    kidikd's MadWorld (Wii) review

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    • 0 out of 0 Giant Bomb users found it helpful.
    • kidikd has written a total of 7 reviews. The last one was for MadWorld

    Less than the sum of its parts.

    I really wanted to love this game. The Sin City art style, the over-the-top violence, the chainsaw attached to hero Jack's arm. It came close, but it eventually felt samey, even boring.

    The first few levels of MadWorld are brilliant. Not because they're especially better than the later ones (there are actually far more interesting levels later on), but because it's still new and interesting at that point. Slamming enemies onto spike walls, ramming signposts through their heads, and hurling them into chopping dumpsters is great...the first few times. Once you come to realize that every level has these lying around (albeit with added bits based on the current level's theme, like pinball bumpers in the casino level), you start losing the creative murder aspect that this game was built on. Once you throw a few baddies on a "rosebush," it loses that over-the-top feel. Sure, compared to other games, this is top-shelf violence, but once you start comparing the game to itself, it gets repetetive.

    Luckily, there are enough redeeming factors to make the game stand out from other Wii shovelware. The commentators (John "Marcus Fenix" DiMaggio and Greg "Whose Line" Proops) really shine and the whole gameshow feel brings back fond memories of Smash TV. The Bloodbath Challenges are (for the most part) varied and fun, although they lost some of their shine when the devs ran out of ideas and just plopped in a Man Darts II. Multiplayer is fun, but make sure player 2 has played a couple rounds of the campaign. This isn't the kind of game where you can just rattle off the controls during a load screen. The original hip-hop soundtrack sounds like a bad idea, but fits perfectly, even if there are no real standout tracks. Finishing moves and Wiimote quick-time events are exceedingly satisfying. If MadWorld were presented as a series of violent WarioWare-style minigames, it might fare better. As for the story, this game would do fine as a "win the gameshow" kind of game. There's no need for the political tripe that the poorly-acted cutscenes present.

    In the end, MadWorld is in the top 10% of Wii games, but it's best played in bits. Play a few levels, play something else, and it'll still feel fresh when you come back. Fresh and bloody. And chainsaw-y.

    Other reviews for MadWorld (Wii)

      MadWorld: It Tries, But Not Enough for An A for Effort 0

      Perhaps I came into MadWorld with the wrong expectations. Although it's the first game to be released by PlatinumGames, I had hope that it would be enjoyable given the developer's pedigree. After all, many of the prominent members worked for Capcom's Clover Studio, who happened to produce several games during the last generation I still remain fond of to this day. I thought that with that experience behind it, MadWorld couldn't go especially wrong, even if it was experimental to some extent. To ...

      13 out of 15 found this review helpful.

      See you in Hell, Jack! 0

      MadWorld is a game that I've been following for quite a while, and my general anticipation for it has been fluctuating all along. A first glance suggested that it would offer tons of style and personality, yet it remained to be seen how the gameplay would back up that initial impression. The result simultaneously hit all my hopes and fears, as MadWorld has a great presentation, but lacks the substance to have any lasting appeal.The main thing that MadWorld lacks is pure content. This is a crimin...

      3 out of 3 found this review helpful.

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