Arkthemaniac
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Oct. 24, 2009
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  • @CitizenKane said: " Rock Band: Rush "This. It's not just because I fucking love Rush. Their career has spanned so many varied styles of song that a game based off of them would have the variation of a normal Rock Band game. Going from something like Anthem to Freewill to something like Show Don't Tell, or to something like One Little Victory or Earthshine would be awesome as hell.  Fuck . ...
    1 month, 3 weeks ago
Sept. 26, 2009
Sept. 24, 2009
Sept. 16, 2009
Sept. 11, 2009
  • I look at things through Lemmy's perspective:  "I suppose I should have my say about the terrorist attacks. I don't suppose it'll be a popular point of view, but they need to be put into some sort of perspective. They were a horrible tragedy, but also what happened in New York and Washington is the same thing that England and America did to Berlin every day for three years during WWII ...
    2 months, 1 week ago
Sept. 10, 2009
Sept. 8, 2009
Sept. 7, 2009
  • Arkthemaniac replied to the topic HURT
    No contest. Johnny Cash.
    2 months, 2 weeks ago
  • Arkthemaniac replied to the topic
    2 months, 2 weeks ago
Sept. 6, 2009
Added by Arkthemaniac on April 10, 2009

Hello, Giant Bomb. How is everyone tonight, on this Good Friday?

We all had dreams as kids. How often have you heard that before? Enough, I'd say, but hear me out. We all had dreams as kids. I've known people that wanted to be astronauts, dancers, and more. I also know that none of these people are going on to become this. Instead, they're off to college to learn more marketable professions. They've been told that they have to think realistically, and that their chances of achieving something like being a famous dancer ala Fred Astaire is nilch. They've given up, in fear of not being able to support themselves financially. Eventually, after Spaceman earns his Bachelor in engineering and ballerina becomes a data analyst, they seem to forget they ever had desires in life beyond what they are living.

It's a deformed world we live in. Do you realize that the United States imprisons people for graffiti, gang-related or not? Vandalism, they call it . . . even though some graffiti is worthy of being framed and sold for thousands of dollars due to its beauty. "We'd like to give the artist credit, but he's currently getting raped in prison for vandalizing a wall." Oh, what a world. It's a world where dreams die.

I've been thinking about this a lot recently. On March 20th, the first day of Spring, I was accepted into Columbia College of Chicago, which is a world-recognized school of the arts, and is also the largest in the US. I will be going there for music. Yeah, I'm naive. At least, that's what I've been told by people my age. I've been told I should treat music as a hobby, and that it wouldn't be able to sustain me financially. It's always puzzled me, why people have bugged me about it. I doubt it's out of sincere concern for my well-being. Then I start to wonder if it's because they didn't have to balls to go for what they really wanted to go for. 

There are plenty of people that end up going to school for what they want to. But for all those people, there's so many that end up hating what they do. That hate becomes their environment. Their hate transforms the world into a lifeless place where people stare ahead and loathe change. It's these people that force street performers to have permits. It's these people that lock up great artists because their canvas was the city itself. It's depressing to me, that this happens, but it does, and it wouldn't happen if people went for it more often.

Anyways . . . I'll be going to college next year, and I plan on making myself a professional musician in four years time. Will it be difficult? You fuckin believe it. Would I have it any other way? Absolutely not.

That's all I have to say. Thanks for reading.


Added by Arkthemaniac on March 2, 2009

. . . and I'm here to deliver the goods.

- Excitebots: Trick Racing is divulged upon as a new Excite! game where you play as what are esentially Beast Wars characters, but using smaller animals than found in that. Grasshoppers, frogs, etc. It looks to be pretty awesome.

- A Boy and His Blob is getting a remake on Wii a la Klonoa, but to much greater extent. All the visuals are 2D, almost like a simpler, more cartoony Muramasa. The game is, needless to say, very pretty. It's being developed by WayForward, who just put out LIT on WiiWare.

- jakob, are you there? Dead Space: Extraction is touched upon briefly, basically talking about how awesome they are for thinking up Dead Space and all its mythos, and how there will be many Dead Space games. The one thing of interest I read was in concerns to the strategic dismemberment. Apparently, while using the rivet gun, you need to hold the Wiimote to make the rivet blade that is fired perpendicular to the limb you are looking to dismember. That's actually really cool, and could add some depth. Congratulations, EA . . . you won me over.

- Grand Slam Tennis! has a big article, but I don't want to read it.

- MadWorld got a 9.

That's pretty much the extent of the Wii. Discuss.

*Just looked in the back, and there's a teaser for an upcoming Wii game to be discussed in the next issue. Direct quote: "Don't be left out in the cold. WeA chilling tale is coming exclusively to Wii, and Nintendo Power will bring you the scoop."

Winter? Did it get a publisher? HELLO?


Added by Arkthemaniac on Feb. 25, 2009

Hey peoples of the world. I'm here to talk about myself, because it's the cool thing to do.

So check this out. I am officially going to be performing at Disney World the week of Spring Break with my school. It cost a lot of money (865 bucks, hefty fee), but I'm excited to be able to go. I'm actually in a group that won national champions a while back. Gonna be fun. Also, another group at my school may be performing there with music I wrote. Well, it's actually "Get Ready" by the Temptations/Rare Earth, but I wrote all the backup stuff for it. I feel accomplished. Also, funny story . . . my choir teacher wrote the story for an issue of Iron Man at some point in his life. He's done everything, including being shot and stabbed with screwdrivers. Also, my AP theory teacher's favorite band is Tool. Bizarre stuff.

I just finished Tenchu: Shadow Assassins for Wii, and I mean just finished it. Literally half an hour ago. I absolutely loved it. Anyone who loves good stealth gameplay or a good story shoulod give this a look. The game ends with a spectacular bang. Just don't watch after the credits. Damn cliffhangers. I hope they make a sequel, though, because the game was awesome.

Well, that's all for now. Tired. See ya.


Added by Arkthemaniac on Feb. 6, 2009

    You know, 2009 is going to be a great, great year for the Wii. I'm sure the other consoles will follow suit, but to me, the Wii's library is looking specifically enticing. The debut of the array of big-name titles started on February 3rd, with a game called Tenchu: Shadow Assassins. Here are my thoughts.
    
    To start, I have never played either Tenchu for the PSX, but I played Wrath of Heaven, and enjoyed it despite its flaws. I never played Tenchu Z because I heard it was horrible, so this is my first Tenchu game . . . actually, my first stealth game . . . in a while. Having said that, I'll just jump right in.
    
    Put simply, it's probably among the best Wii games available, and is easily a contender for best 3rd party title on the system, along with the likes of Boom Blox, No More Heroes, and only a few others.
    
    The main focus of the game is stealth, and the gameplay here is fairly methodical. Between blowing out candles, putting out larger fires with water to conceal yourself, grabbing items with fishing line from afar, and rolling between bushes, there are many ways to progress through the level. It's enjoyable, and while it's pretty methodical, it also doesn't seem completely played out. Some of the bushes are placed in oh-too-convenient spots from time to time, but overall, these environments are believable.
    
    Dispatching enemies is also great fun. Stealth kills are similar to the other games, though they're executed with gestures. Simple gestures. Don't think you have to actually go through the exact motions or anything. These work pretty well, though some are slightly unresponsive. You can also use rocks and shuriken to take people out with the help of the environment. You can knock them into wells and pits, off of buildings and towers, and knock them into torches to set them on fire. This is huge, because it actually makes the shuriken useful. In Wrath of Heaven, they were terrible.
    
    If you're seen, though, you are introduced to the final nail in Red Steel's coffin: functional swordplay. Alright, sure, it isn't perfectly responsive, but it has a great design and the overall execution is awesome. Basically, you go into a defense mode where you have to parallel your blade to theirs, while your "Tenchu" meter fills up. Once full, you go on the offensive, and slice him up. This combat is really hard, especially against the tougher enemies, but it's also really rewarding and incredibly fun. I've actually found this to be among the best things in the game, which is funny, because it's basically a last resort. Oh well, it's fun. In fact, it proves that swordfighting, when done right, is best on Wii. If only a game could be made to focus on it . . .
    
    Other than that, the general presentation is absolutely phenomenal. The graphics are detailed, and while they only run at 480i, which is very noticeable on my TV, they outclass many other Wii game graphics. The voice acting, despite some, uh, odd parts, is really good, and all the major characters have great fits. Rikimaru's voice is perfect for him. The story is also greatly improved, and it does so by keeping itself grounded in reality. The ninja may be somewhat mystical in abilities, but the story is one of feuds between kingdoms and betrayal. It elevates the quality of the ninja rather than simplifying it to just some dude who can hide. 
    
    Other than that . . . they have done a remarkable job with recreating Rikimaru, the protagonist. While in Wrath of Heaven, he had a magic sword, he now has to salvage weaponry from the field. Whereas before he refused to kill innocents, he now can for the sake of the mission. While he used to hide his face throughout the entire game, he now has no ninja mask in his portrait. After every kill, he does a short exhale of breath. All of this builds him into a fairly human character rather than some badass with a magic sword.
    
    One last thing . . . there's multiple difficulty modes in this game. The most difficult, called "Shadow Mode", features an incredible amount of enemies to deal with within the normal game. This mode, while defeating me now, is a wonderful addition, as it pits you in situations of intense challenge. Finally, a game that isn't insanely easy.
    
    Tenchu: Shadow Assassins should be in your library if you have a Wii. End of story. If you don't buy it, at least give it a rent. It features some great design that should be respected. 've heard that Acquire is interested in doing multiple Tenchu games for Wii, and, needless to say, they have room to improve. Co-op, stage creators . . . all this would make the package unstoppable. Also, with future titles comes Motion+, which would throw any "unresponsive" claims out the window, and would make the swordplay all the better. The developers are really onto something. If they do well, maybe they could bring their other series to Wii. The one I was hoping for when I bought the system.
    
    Well, thanks for reading, and remember . . .


Support this game, and you could see this with MotionPlus in the future.
Support this game, and you could see this with MotionPlus in the future.


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Added by Arkthemaniac on Feb. 6, 2009

    After two days of trying out, I'm officially in my high school's production of Joseph and the Amazing Technicolor Dreamcoat. Yeah. Told you to watch your asses. I've been cast as Joseph's dad, Jacob, which I was legitimately surprised by, since . . . I've never done a play or a musical before. Whaddaya know? Also, if you're not familiar with the play, Joseph has 11 brothers. I am easily the biggest gigolo in the history of musical theater. Score.
    I'm a little disappointed in the pick of show, though, but I was bound to be no matter what it was. Last year we did the Steven Sondheim epic Sweeney Todd, and the year before we did the other Steven Sondheim epic Into the Woods. I love Sondheim, and wasn't involved in either of those. Still, I'm really looking forward for it to start, especially since all the clean-cut white kids in the play are prohibited from getting their hair cut until the end of May. As you can see, I'm way ahead of them.


Arkthemaniac's Reviews
de Blob makes up for some shortcomings with brilliant mechanics. (WII)
    The revolution is at hand! Sure, you may have heard that tons of times in the different worlds that compose the unified videogame ultraverse, but never have you heard it like this. de Blob's weapon isn't firepower or a superior naval force. His power is color, and never has color ...
Reviewed by Arkthemaniac on Feb. 8, 2009
Mushroom Men is simple, classic fun on a system that needs it. (WII)
    Mushroom Men left me feeling a little confused on what to give it for this review. On one hand, the game's protagonist, Pax, is charming and likeable, as are his allies and companions. The design for the characters is also superb, as is the entire look of the game, which ...
Reviewed by Arkthemaniac on Dec. 30, 2008

1 out of 1 found this review helpful.
Corruption is the "Prime" example of the Wii's true aim. (WII)
    The Wii gets a lot of flak, and I mean a lot of flak for its control setup. Often called "gimmicky", "pointless", or "childish", it is the bane of all that the traditional gamer stands for, or at least that's what some select haters would lead one to believe. The ...
Reviewed by Arkthemaniac on Oct. 5, 2008
Condemned is great fun, despite some issues and inconsistencies. (X360)
    First person games are few in far between. Okay, let me slap myself in the face for lying to you. OK, first person games that aren't shooter-based are few and far between. While they can be used for superb immersion, many people look to other styles for their non-shooter games. ...
Reviewed by Arkthemaniac on Sept. 15, 2008
Oblivion is one of the biggest disappointments in years. (PC)
    Let's get right down to it: in a slew of Xbox games, one game stood above all, even above Halo. That game was The Elder Scrolls 3: Morrowind. It is a staple in modern gaming, creating the best game world yet to be seen. You could spend hours upon ...
Reviewed by Arkthemaniac on Aug. 7, 2008
Boom Blox offers great gameplay for anyone, especially groups. (WII)
    I don't think anyone really thinks Steven Spielberg made this game, or even had a large role in making this game. It was probably more so that he helped to make the concept, and let the developers put his name on the box to bolster sales. A cheap move, ...
Reviewed by Arkthemaniac on July 31, 2008
It took alot of failure to make Red Steel bad, but they did it. (WII)
I got Red Steel a few days after we got a Wii, so sometime after Christmas. My brother and I were excited to see a shooting game on the Wii, and also wanted to engage each other in sword-fighting duels. In fact, everyone was interested, and had hopes in the ...
Reviewed by Arkthemaniac on July 30, 2008

0 out of 1 found this review helpful.
The scary thing is that some developer thought this was good. (WII)
    Oh man, what a fool I have been. Here I was, stuck in ignorant bliss of the world around me, excited for every Wii game set to come out. Escape From Bug Island, well, it has a stupid title, but gameplay>graphixzorz! It'll be great! Not only does this game ...
Reviewed by Arkthemaniac on July 30, 2008

1 out of 1 found this review helpful.
GTA4 is proof that realism isn't always the way to go. (X360)
    Let me start by saying that I've put in at least 200 hours cumulatively into all of the Playstation 2 Grand Theft Auto games. I loved and cherished them. They played well, had good humor and made you feel like the world's greatest badass at times. Grand Theft Auto ...
Reviewed by Arkthemaniac on July 29, 2008
Dementium is shockingly scary for a DS game, but has its issues. (DS)
    Horror games don't work well on hand-held gaming systems. This is a fact that people have accepted since the dawn of time. A scary game has to be atmospheric and engrossing to be scary, which is something that a hand-held can't dish out. Hand-held systems are for Pokemon and ...
Reviewed by Arkthemaniac on July 29, 2008


Date Joined: July 22, 2008
City: Montgomery
Gender: Male
Alignment: Neutral
Points: 315 Points
Ranked: Ranked #1893 of 60,711
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MadWorld
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Eric Nofsinger
person - 25 points
Todd Keller
person - 20 points
Museum Madness
game - 13 points
Castlevania: Symphony of the Night
game - 6 points
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company - 2 points
Olympic Soccer
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Onikage
character - 2 points

Mr_Bauer 43 minutes ago
i am so confused right noe..
RHCPfan24 2 hours, 34 minutes ago
Just beat both Favela missions on Veteran. I'm exhausted...
Willy105 8 hours, 57 minutes ago
Best part of the movie. (YouTube http://www.youtube.com/watch?v=p2hNhM3dHB4&feature=autoshare_twitter)
Alaska_Gamer 1 day, 3 hours ago
Feeling better from yesterday.
Claude 1 day, 8 hours ago
Happy Birthday Wii.
JonathanMoore 2 days, 4 hours ago
Version 4.0 of ScrewAttack rocks and everything just seems to be going pretty well...
Scooper 2 days, 7 hours ago
Borrowed MW2 from a mate and after spending 3 hours non-stop on multiplayer and now need to get the game imediatly.
SuperMooseman 2 days, 10 hours ago
isn't interested if you list your prices without VAT