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Game » consists of 3 releases. Released Oct 23, 2006
A mechanic used mainly in Japanese RPGs of both the action and turn-based variety.
While modern chemistry defines 118 atomic elements, video games more often deal with classical elements as described in ancient philosophy, mainly fire, water, earth, and air. In many games, each element is stronger against certain elements, but weaker against others.
Environments cycle between day and night, often with effects on other aspects of the game.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
Picking the gender of your character can help immerse you in the game world. Sometimes this leads to different abilities in-game, sometimes it means nothing at all.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
A software used for video compaction on Nintendo handheld games.
A lead character who never says a word, despite being spoken to.
Games that are controlled partially or entirely with a touch screen.
Player characters that are infants, children, or adolescents.
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