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Game » consists of 1 releases. Released November 1979
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
ASCII is often used as a way to replace images where they can't be used, i.e. maps in a text based guide. In the past, adventure-games have also used ASCII-art.
Games that are depicted with a predominantly black-and-white appearance, with sequences to this effect, or optional color filters.
A person serving time in prison or an escaped criminal on the run from the law.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
The act of breaking the law.
This concept is for games in which at least one of the main characters is male.
Many games allow you to buy stuff, these are the dudes who help sell it to you. Typically they also engage in light conversation.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
Police are paid protectors who enforce the law through legal use of force. They are supposed to help ensure public safety and social order. Their motto is to protect and to serve.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
Many games that feature a theft mechanic also include a some form of risk or punishment. Other games just let players steal things as if it's a perfectly normal thing to do.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
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