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    Marvel Ultimate Alliance 2

    Game » consists of 18 releases. Released Sep 15, 2009

    Beginning with the events of Marvel's Secret War and going into Civil War, players will take control of several Marvel characters in this follow up to the first Ultimate Alliance game.

    mikeinsc's Marvel Ultimate Alliance 2 (Xbox 360) review

    Avatar image for mikeinsc

    Pretty Disappointing

     If you never played the first MUA...or X-Men Legends...or X-Men Legends II, this is a hack-and-slash dungeon crawler where you take a group of 4 Marvel superheroes through a series of levels, killing a metric fuckton of enemies and finding a metric fuck-pound of collectibles. It's a very tried-and-true game style.

    Now, the first major concern about this game is that the long-time developer of these series isn't back for this game. Yup, Raven Software isn't involved at all. That's usually a less-than-stellar sign.

    The next is that they try to cram in multiple storylines into a game that really doesn't need a deep story as is. They try to tie in Secret Wars, the Civil War storyline, and something involving nanites. It's a bit much and, for me, shortchanges all of them.

    Now, this is a genre of gaming that I am almost genetically predisposed to thoroughly enjoy. I love these mindless pursuits. No idea why, but I do.

    And this game is a lot of fun. Enemies aren't brutally difficult, but there are so many that it takes a lot of work to actually get through a level. Not saying the game is hard (even on Legendary, it is not terribly hard), but it does take a bit of work to grind through. The roster is rather massive.

    But, while the game is SIMILAR to the original --- it isn't as good.

    A few things bug me. First, there is a lack of extras. The first one had multiple alternative outfits for all of the characters, and those outfits provided different stat boosts. This one provides ONE alternate and it is a purely aesthetic change. I also hate the removal of the individual super attacks. While I think the Fusion system is a bit nifty, the lack of individual super attacks is annoying. The simulator missions aren't as solid as the original ones were, either. I do like some of the missions, but few of them were as enjoyable as the ones from the first one.

    I can't say the game is bad as I loved the first play through and I'm definitely going to play the pro-registration storyline as well. But it does seem a little redundant and it seems like a somewhat weak copy of the better original. The visuals are actually not any better and it's not like the PS2 is the lead console on this one.

    Other reviews for Marvel Ultimate Alliance 2 (Xbox 360)

      Better Than the First 0

      So many new innovations make this game superior to the original. The script and story are surprisingly good, the amount of characters both good and bad is astounding, and the fusion system makes me wonder how I ever played the first one without it.  MUA had a basic super hero plot, INSERT SUPER VILLAIN has a dangerous plot to team up with INSERT VILLAIN(S). INSERT HEROES must stop his plot. MUA2 has an amazing storyline, even though it was taken from the comic book. The story takes a good amount...

      7 out of 7 found this review helpful.

      It's Mahvell, Baby! 0

      It's almost inconceivable that someone who owned a 360 didn't have the first Marvel Ultimate Alliance. It was packaged with the system, along with Forza, during the 360's hay day and was sold at most used game retailers at a rock bottom price. And really, there was no reason not to have MUA, as it was an entirely competent beat-em-up which could be played at it's full potential locally rather than over Live. Yet it wasn't a great game, as it seemed to outstay it's welcome after the first three h...

      3 out of 3 found this review helpful.

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