Mass Effect 2
Game » consists of 21 releases. Released Jan 26, 2010
After a violent death by an unknown force and a timely reanimation by the human supremacist organization Cerberus, Commander Shepard must assemble a new squad in the seedier side of the galaxy for a suicide mission in the second installment of the "Mass Effect" trilogy.
The Pile: Mass Effect 2
Why do I have to reload again?
A new look on the same galaxy.
I’m building a team of really awesome people
There is a lot of DLC
Suicide Mission
Three
Going straight from one Mass Effect to another is always jarring, no matter which one you are going to. The huge thing with 1 and 2 is the huge difference in combat for sure. Just wait till you start 3 and realize how absolutely neutered the dialogue system has become.
I also agree with what you said about the characters. The vast majority of them are uninteresting, aside from a few. I personally like Grunt quite a bit more than Wrex, though. Mordin is awesome. Plus Tali and Garrus are still the two best companions in the game, don't expect that to change. It is quite a shame you lost Legion, though. I ended up killing Jack, which relieved me more than anything because she terrifies me.
@Camoufrage said:
Just wait till you start 3 and realize how absolutely neutered the dialogue system has become.
You think that's bad? Try jumping from Dragon Age: Origins to Dragon Age II. :X
@project343: Well yeah, that was pretty awful too. But Dragon Age 2 is just an abomination, dialogue was the least of it's problems! Mass Effect 3 is a pretty good game in general, so the way they take out dialogue choices is really weird. I genuinely feel less engaged in cutscenes because of it.
Enjoyed the read. Mass Effect 2 is probably my favourite of the three, thanks to the structure of it. Giving you all those loyalty missions that you can skip and making that final mission so intense - it really feels like everything you've done throughout the game is paying off. It's your team, and your mission, and if you haven't prepared your shit when it comes time to do it, there is no one to blame but yourself.
I'm glad you're going to get the 'best' ME3 playthrough with all the DLC - I was living away from home for nearly a year without an Xbox, so when it came to played ME3, I'd already forgotten any slight spoilers I'd bumped into and had all the DLC that fleshed out the important parts of the ending. Personally, I really enjoyed iy. There are parts of it where relationships with characters pay off; I got extremely giddy during a scene between Shepard and Garrus, while a particular scene with Tali had me laughing for a good 5 minutes afterwards. I won't say much else. Overall, I hope you enjoy it.
Also, I <3 Tali.
Man, reading this makes me want to replay the Mass Effect games. I too felt that Mass Effect 2's version of the Citadel is way too small. Hell, I feel that all "town" areas in the Mass Effect sequels are way too small.
I'm curious how your Legion died. I don't seem to recall anything that should get him killed if you did his loyalty mission and gave him the right job in the suicide mission.
I love the ME series, yet I felt like the first game and the second/third games were made by completely different companies. Whereas the first is a RPG to the core with tons of dialogue options, the second and third became shooters with dialogue that amounted to top right or bottom right.
@Camoufrage said:
@project343: Well yeah, that was pretty awful too. But Dragon Age 2 is just an abomination, dialogue was the least of it's problems! Mass Effect 3 is a pretty good game in general, so the way they take out dialogue choices is really weird. I genuinely feel less engaged in cutscenes because of it.
(I'm actually in the not-really-hating-DA2-camp)
But Mass Effect 3 ends up feeling a lot more like a series of cutscenes that you have some (albeit minor) amount of control over, rather than a traditional dialogue system. Plus side is that these cutscenes are gorgeous and beautifully cinematic. But this has always been the compromise of the Bioware dialogue system: forever moving toward something more cinematic at the cost of truly deep and meaningful dialogue trees that affect things. I feel like the KOTOR/DAO/Jade Empire style is probably the best compromise between 'meaningful' and 'cinematic.'
@ThunderSlash: When Tali and Legion had their falling out on the ship, I sided with Tali. I had a chance to set things right with a red dialogue choice. Unfortunately that choice was "I lied to (Tali)" and I just couldn't choose it.
I didn't buy the supposed motivation behind Shepard playing toady to the Illusive man for most of the game. In ME1, the game gives you plenty of leeway to play renegade loose cannon who answers to no one. In ME2, the whole time I was thinking, why can't I just go hunt down this Illusive Man bastard and toss him out an airlock? All the NPC's in ME2 are constantly asking you, "You're working for Cerberus now, what's the deal?" meanwhile I want to say yeah, why the hell am I working for Cerberus? I agree.
Drove me nuts. Also, I was never sold on the necessity of the "Suicide Mission" being a suicide mission. You do equally dangerous stuff in ME1 without it being weirdly emphasized as kamikaze. Felt really forced.
Elevators > elevator animation loading screens.
@RecSpec: Just a forewarning: your reputation and karma in ME3 matters WAY more than it did in 2 and 1, so get working on that stuff. Get one of the two high enough for sure. Be ready to play some multiplayer if you don't have Paragon or Renegade up otherwise if you want the best ending.
I remember I was able to settle Legion and Tali's problem with the Paragon dialogue choice. Makes for a heartwarming scene.
I was female Shepard so honestly I felt left out when it came to relationships. I mean, I couldnt get with Tali and Garrus rejected me so I forgot about it.
If it makes you feel better, a good amount of this stuff comes back in ME3 (maybe not as hard as in ME1, but still quite significant). You get more skills to put points into (and most skills have some choices for how you want to spec the power), there are many more weapons (and each one goes up from mk I to X like ME), and you get to customize the weapons with upgrades in a way that is ultimately pretty similar to the original. And, they don't limit any class on which weapons they use (and using less/lighter weapons is rewarded). Overall, I really enjoyed ME3's approach to the sort of character building and stuff over ME2, and the gameplay is certainly more polished.
That said, ME3 does less in terms of character interaction (probably because you know everyone already), and there is a lot more of just Shepard talking without the player getting a chance to give any input. That part is a little disappointing but I found the game to be pretty enjoyable regardless.
Please Log In to post.
This edit will also create new pages on Giant Bomb for:
Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.Comment and Save
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Log in to comment