Played 40 hours so far on a non-Pro PS4. The underlined I experienced, the strikethrough I did not experience. From Brad's review:
I could fill the entire space of this review with nothing but the bugs I ran into, which tended to affect practically every aspect of the game, from conversations to NPC animations to quest logic, sound effects and dialogue triggers, combat encounters, character collision, crashes and infinite loading screens, and more. Some quests refused to complete when I satisfied their conditions; on the other hand, one particular early-game quest I'd already completed kept reasserting itself as my active quest hours later. One relatively major quest line disappeared from my log entirely, never to be seen again. The game occasionally thought I was in combat on my ship, where combat isn't even possible, and popped up the combat UI and visibly recharged my character's shields.
NPCs get stuck in the wrong animation, teleport around during conversation scenes, clip through scenery, or snap into T-poses so often during cutscenes that you just learn to start ignoring it, provided you can stop laughing.Characters talked over themselves with a second line of dialogue triggering on top of the first one.Dialogue about your exploits will occasionally contradict your quest progress and at one point a character referred to a quest as both complete and in progress in the same conversation. One of the rooms of my ship frequently failed to load as I walked by it, making the doorway look like a gaping hole into deep space. Enemies frequently get stuck in the world, preventing you from advancing quest progress. Quest-critical talk prompts would occasionally just refuse to work until I quit and restarted the game. A couple of times, quest scripting and cutscenes broke in such spectacular fashion that words don't do justice to the chaos (though you can see one of them embedded above). I could go on and on (and on)
And now for what I have experienced:
Not a glitch, but frame rate in open areas with lots of scenery and enemies can get pretty rough.
The motor sound on my vehicle has gone in and out.
I've seen enemies in large environments falling from the sky as I approached them.
In one very small room, one of my party members stood in the same space as an NPC, clipped through them, and blocked my view of them.
No one talked over themselves, but several times I've been trying to have a conversation with an important NPC while another NPC talks as though you were just walking around the room.
One mission required me to be in a no oxygen environment, so the game forced me to wear my helmet for the story. When I was done with the mission, the game refused to let me toggle my helmet back to off. To fix this, I loaded an earlier save. It was an optional mission, so I'll perhaps return to it another time. Maybe it will be fixed, maybe it won't happen a second time, or maybe I just will skip it.
Other than that, the game has been mostly fine. Hopefully things stay that way. This is in no way a two star game for me, but it sure would have been if I ran into all the issues that Brad did.
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