I didn't like the Mako but I loved the idea's behind the Mako. Sounds like Bioware is determined to get it right this time which is all I can ask for.
Mass Effect
Mass Effect is a science fiction franchise created by BioWare. The main games follow the adventures of Commander Shepard, the first human Spectre, as he/she tries to protect the galaxy from an ancient and malevolent alien race.
The Mako is Back!!! :D
I hope you guys are ready for the next Mass Effect game to be like SWTOR or Destiny, where it's a single player game that becomes a multiplayer game sometimes. They're going to announce the next Mass Effect game has online campaign co-op and everyone is going to flip their shit. I hope you're ready for the main plotline in the Mass Effect game to be as general and non-character specific as Destiny.
All you Mako haters are wack! Find those enemy emplacements and double zoom in on them and blast them to shit, rocket comes your way? Who gives a shit, you are in the Mako! JUMP OVER THE ROCKET.
Activate those boosters on those jumps and you're falling with style! Shit may be steep but the Mako could climb up Mount Everest without even breaking a sweat. I'm talkin' about the Mako son!
And that one mission where you have to go find Liara for the first time, the game expects you to leave the Mako and walk through a tight opening in the rock, well with the Mako you just ram that opening over and over until you flip the Mako on its side and you drive through the opening and take on every single Geth fool with the killing machine known as the MAKO.
Don't hate the Mako, hate how badly you drive the Mako.
Based on that video it looks like they fixed one of the bigger problems, which was that every hill was a jagged mountain that you could easily get stuck on and not pass. The other big problem i had with the Mako stuff was that every base you went to was a painfully obvious cookie cuter version of a hand full of rooms randomly slapped together. Since most games nowadays with randomly generated rooms and terrain are fairly decent at looking good and not to repetitive i think most of my major griefs with it can be fixed. And hopefully i can shoot a person that is 30 feet away or closer, because that was just stupid how you could barely aim down at all with the turret.
Im glad its making a return, because i really liked the idea about flying down and exploring a planet in the Mako in ME1, its just that the terrain was bad and the bases where repetitive. Which could and should have been fixed in the other games, not taken out and replaced with a shitty probe mini game that was even worse.
Absolutely this. No offense to any duders but I do question how much the mako haters were in control or learnt how to control the mako. I found it really responsive and it could maneuver precisely as I wanted.
I feel the same complaint can be leveled at GTAIV car handling also. People complained of the handling but really if you drove the car within its limits it handled really well.
Absolutely this. No offense to any duders but I do question how much the mako haters were in control or learnt how to control the mako. I found it really responsive and it could maneuver precisely as I wanted.
I feel the same complaint can be leveled at GTAIV car handling also. People complained of the handling but really if you drove the car within its limits it handled really well.
People in Northern England love Reliant Robins and can somehow drive them as daily vehicles. That doesn't change that they're drastically less stable when turning than four-wheeled cars.
That it handled like a leather water satchel strapped to two M80s wasn't even the Mako's biggest issue: the levels designed around it were broad, uninteresting, repetitive stretches of nothing punctuated by moments of either brief-but-sheer frustration or intense matches of Bop-It to get +1 Turian Friendship Bracelet. Bioware has significant work ahead of them if they're planning to make levels using the Mako interesting and noteworthy rather than tedious and secondary.
I didnt have any issues with the Mako or the flying shuttle from ME2. It was everything that they asked you to do in the vehicles that made them play bad. I would rather have the exact Mako gameplay from ME1 over the scanning from ME2. Scanning is the reason why I will prolly never do a full run of all 3 games with a new character.
Guys, what if, and stay with me here, but what if it was a Mass Effect vehicle kart racer? The Mako, the Hammerhead, those other things. Think about it.
...I think they tried that in KOTOR.
I honestly never had a problem with the way the Mako controlled. I just thought the various planets you explored were absurd in how steep all the ridges were. It just wasn't believable terrain, to me.
Like, changes in elevation are one thing, but there were just so many weird spires like you'd see in the American southwest deserts (which require a specific number of factors, and even then are somewhat rare), or there were frequent just vertical cliff faces like everywhere that just geologically made little sense. It just felt really gamey the way they didn't want you to just be able to drive in any direction, and wanted to have you have to go around all of those dumb tiny mountain ranges that were on every single planet you ever explored.
So next time, don't tell the environment artists to just go fucking nuts on the elevation slider in the terrain editor. Or at least make up a dumb story reason where the Mako keeps landing in the most mountainous area possible on each planet.
More or less this, handling of the Mako itself was never the issue, it was the randomly generated and completely unrefined nature of the environments you had to roll around on.
I don't get the hate for Mako. It controlled fine. I miss how you felt small while making your way trough an alien landscape. Also it was nice that you could park Mako klicks away from the enemy base and just snipe the bastards from the safe distance.
I don't get the hate for Mako. It controlled fine. I miss how you felt small while making your way trough an alien landscape. Also it was nice that you could park Mako klicks away from the enemy base and just snipe the bastards from the safe distance.
It is easy to see why where Youtube is full of video of people having issues and and problems with the MAKO where some of it is their own doing while some of it is not. The basic issue is that those parts serve no purpose but to literally fill (or waste) the player's time. And there was conflict between the "environmental generator" and the way the handling worked where neither seem to mesh together.
So while it is great they want to bring this back, I still have to ask "What purpose does this have?" It turns out that this is a great analogy for the game on the whole because I would have to ask "What purpose does this new Mass Effect have?" If it turns out to be as empty or as vapid as "You get to drive around!" then I'll happily pass on it.
Since this game is years away I really wish they wouldn't talk about it. Come back with a trailer or an announcement of the setting or time frame.
@jimipeppr said:
I'm currently re-playing Mass Effect and can confirm that the Mako is awesome.
I'm currently replaying Mass Effect and can confirm that the Mako is absolute shit.
I just did all the Mako content over this past weekend. From the asinine physics to the ridiculous terrain it's a god damned disaster from top to bottom. BioWare is going to have to perform miracles to convince me that another Mako deserves to be anywhere near another Mass Effect game.
So I guess they showed a lot more of the next Mass Effect game at Bioware's panel at SDCC this past week. They also talked a lot about it too. It will be focused on exploring planets and to help with that they've announced that the Mako will make a return in a major way.
There's some early footage of the new Mako roaming a planet in this news bit from the Escapist.
http://youtu.be/MzueBbcXqRk
What do you guys think? I'm super excited myself! :)
I think the return of the Mako itself is a mild positive. But the idea that exploration might be returning with hopefully the tech and resources needed to actually make it interesting has me excited. I got into Mass Effect cause it was a weird hodgepodge of space operas and I thought the near complete abandonment of exploration was a major mark against the later games. I'm hoping the design philosophy finds itself in the level design as well. You have literal teleporters and cyber ninjas as class options...having to go down shooting galleries right into entrenched enemies with no options to bypass or change the parameters of the fighting seemed a bit weird.
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