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A non-interactive sequence within a game most often used for plot advancement.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
WASD, or WADS, is the most common and often the default setting to move the player character in computer games with a first or third person perspective.
A viewable map that displays the entire game world. The map also usually shows the player's location in the world.
A device used in many games with vast open worlds, to travel instantaneously from one place to another. It sometime appears in the form of an item or skill.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
You don't know how to play our game, so we'll teach you how.
A Secret area is a place hidden that few will find unless they know where to look.
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