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Games that feature stages in which the player is forced to continually progress, chased by a relentless and lethal threat that covers the entire height/width of the screen.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
Dragons were originally messengers from heaven, according to early Buddhist texts. In games, they can be among the most fearsome of adversaries, but there are some exceptions.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
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