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    Men in Black: Alien Crisis

    Game » consists of 10 releases. Released May 22, 2012

    Released to coincide with, but not based on or tying into Men in Black III, Alien Crisis sees players shooting aliens and saving the world as Peter Delacoeur, a former thief and now an MIB agent.

    sbc515's Men in Black: Alien Crisis (PlayStation 3) review

    Avatar image for sbc515

    You might need a neuralyzer to forget about this horrible game.

    The main problem of this production is that the gameplay is extremely boring and outdated, which in 2012 is unacceptable, and could even delight at most in 1995. It suffers the same problem as the Rambo game two years later, as is not a standard third-person shooter for the time of its release, but an on rail shooter, including shooting, vehicle, and stealth missions. As mentioned before, the gameplay concept is focused on the rail shooter genre, so the game almost limits you to standing still, until you kill all nearby enemies, then you can move ahead (only by scripts, not controlling by you), at least about shooting missions. The vehicle missions look like you are playing an extremely old arcade machine game. Your duty in vehicle missions is that you only need to fire the laser (that fires from the vehicle) at enemies. What's worse, in the case of steering the car, you can only turn left and right along a straight road and tuning (but only by the car's scripts, not when you are doing it yourself). The last thing worth mentioning about such missions is you have to go through the penetrable gates, as was the case with Superman 64 passing through the rings. The gameplay in detective missions is almost non-existent. These types of missions restrict you from traversing a given area by detecting suspects or ordinary people by your controller. What's worst of all, the character moves extremely slowly, which makes the game more and more boring. The stealth missions are soulless, limited to shooting at the camera and enemies with a special gun that shoots bubbles, plus the number of levels is extremely low in comparision to levels with other types of gameplay. The controls of the main character are extremely limited. In shooting, stealth, and vehicle missions, you can only control with one of the two coordinate graphs (on the x angle); however, this is not the biggest problem of this game, but the most problematic thing is the shooting itself, which is imprecise, even for a game in which you control a pad or Wiimote. In detective missions, the protagonist moves quite strangely, which sometimes happens as if he cannot walk, but stand still by moving his legs. There can be a strange situation in vehicle missions, in which your vehicle decides when to turn and change perspective, and you can't shoot too often, due to civilians who have no right to see in the normal world what is at the moment. The shooting itself is terrible but also boring. As previously mentioned, the gun control is clunky, but that's not the only problem in this aspect. Also a weakness is the embarassing number of weapons, offering only the one weapon, although in some missions causing different effects than just shooting with lasers. The game cover looks mediocre, cheap, and shows that you are dealing with a low-quality game that only aims to sell well by naive people who have no idea what is right or wrong. What the cover shows are ugly enemies models that look like they escaped from a cheap CGI movie, an agent holding a gun that doesn't look the same, as from the gameplay (thus causing the false advertising), next to a well-known dog, Frank, accompanying main agents, or the tunnel itself that looks like it never ends. What doesn't also help is that the game costs $60 on release, which is outright unacceptable, especially as the product is outdated and cheap to produce in all respects. What's worse, the game can be completed in a couple of hours, it turns out that you are dealing with the most ordinary scam. The game is completely devoid of famous characters, such as James Darrell "Jay" Edwards III (Agent J) and Kevin "Kay" Brown (Agent K), making the product soulless compared to the original source material, but replaced with a completely new agent that has never appeared in the movies, even in the third installment, which the game was partly based on, which is Peter Delacoeur (Agent P). There is nothing wrong with introducing a new character, but the problem is that he is bland and forgotten in comparison to the main agents. In addition, there's extremely bad voice acting that can be compared to High School Musical and it can most likely also be compared heavily to Stupid Invaders as well. Most of the actors playing the role probably were fully aware of the low quality of production, so it looks as if they did not want to make this correct. The only actor who properly applied this aspect was the actor playing the role of Frank the Pug who also accompanies the films. To rub salt on the wound, the game has no subtitles during cutscenes. Players who do not speak English in their home country would have a little difficulty understanding what they say. The graphic artistry offered by the game is on an embarrassing level, and it is worth mentioning again that this is a game from 2012, but it looks more like a game from around 2000 or 2001. First, it must be mentioned that the cutscenes made on the game engine look extremely terrible, comparable to a school project from the 1995. The textures are of poor quality and look like they were taken from the days of PlayStation 2 (which was discontinued right around the time this game was made). The character models resemble colorized wooden puppets in a theater. And the special effects that cause epilepsy and gagging. At least the main menu looks pretty cool, giving it a sci-fi feel, especially the Men in Black series. The soundtrack is completely neuter, forgotten, and it sometimes causes ear-bleeding. The sound effects however are correct and they map the sounds well. The plot is not particularly revealing, which is even worse than in the weakest installment of this series, not to mention poor dialogues. In short, the scenario is limited to the fact that the aliens want to destroy the planet, and this novice is tasked with stopping them. The artificial intelligence is nonexistent, and even replaced by hopeless scripts that are extremely ineptly written. Agents in stealth missions have no idea where they are going, and they almost stand like a pillar of salt; however, there are aliens who are more dominant in terms of absolute idiocy. Aliens hardly react to the fact that you are next to them, even very close, and when they noticed you as you left the pillar, they still do not react to you and make almost no action. You can do this for few days just to slip out and hide behind a pillar each time, aliens will forget about you and so back. Also, there are times when you shoot one of the aliens, the other one absolutely does not pay attention to it and does not care what you have done. Also, terrible, tedious, and repetitive boss fights. It turns out that bosses are practically ordinary enemies, with only a large health bar, being almost standing and barely performing the action. There is absolute chaos in the game, not in a positive sense, but in one that causes epilepsy and dizziness. There is a spinning camera as if it had been controlled by a drunk and blind man. Flashing inscriptions, slowdowns and accelerations also disturb the gameplay, making it difficult in all aspects. Weak and unrealistic physics are most often seen during an accidental collision with a stationary vehicle in vehicle missions. Collision detection can be incorrect, just like with physics, when crashing a random vehicle, which your car causes to pass through another after a while. At least the movie MIB III was a very good movie, though that's not saying much...

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