Metal Gear Solid 3 Review for PS2
Ready for another surprise? MGS3 is long. I took less then 10 hours to play through it, and a solid majority of that was game play. One of the most valid criticisms of MGS2 was that its abundance of cinematic and codec conversations hid the surprisingly meager amount of game play. MGS3 strikes a superior balance. There's still plenty of story, humor and character development to be experienced, but the game play sections are longer and most of the codec "chatting" scenes are optional. You don't need to talk to each character to hear their reactions to major events, but if you want to, you can.
Green suits him here. Elsewhere, other colors are advised.
Many of the characters are strong, too. The new Snake is likeable but has a distinctly different personality than the old, and goes through some major, dramatic changes over the course of the game. It really feels like a journey. The two female leads are also wonderful, both in characterization and voice acting. That said, a few others are a bit disappointing. The members of Cobra Unit, an elite commando unit that Snake fights, are hit-or-miss. Some have hints of interesting back-story and most have fabulous character designs, but they don't really exist in the game's plot until they're encountered and disposed with. Two of them just shout their names a lot in stereotypically evil voices between mid-battle taunts. That's not quite the characterization I was hoping for. Still, the cast is very well done overall, and at least on par with that of the highly regarded MGS.