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    A part of the Metal Gear series, often also considered its own series all the same.

    Metal Gear Saru (Metal Gear Solid 1-4)

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    Sarumarine

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    Edited By Sarumarine

    Ah, Metal Gear Solid! What a strange, divisive franchise. I would be lying if I didn't say that Dan and Drew's recent escapades had inspired me to replay through the core 4 games of the series. From Playstation to Playstation 3, I went on all the main missions of Solid Snake and company in his struggle against top secret nuclear weapons and quirky top secret super soldiers.

    Like when I played Donkey Kong Country 2, I tried to beat them as fast as I could out of challenge considering I've played some of these games to death. But this is by no means speedrun material. I never got below the 5 hour mark across my four playthroughs, mostly because I got caught up in the cutscenes sometimes. But the refresher course is nice, even if some of my performance was pretty garbage in some cases. Metal Gear Solid 4 was especially rough, oh man... but we'll get there eventually.

    Metal Gear Solid: Tactical Espionage Action

    TIME: 5:25:22

    CODENAME: Tarantula

    The first time I saw anything about Metal Gear Solid on the Playstation 1 was in some magazine with maps of the Helipad and the Tank Hangar leading up to the first fight with Revolver Ocelot. The layout of the base and some of the tips on the sides of the pages really got my interest with the idea of sneaking inside a place and trying not to get caught. The weapons lockers and talk of various keycards was also pretty cool. Although it was years and years after its release before I actually got my hands on it.

    This game was really something. I had never seen anything quite like it. The cutscenes and voice acting (regardless of quality) were interesting at the least. And the one thing I have to give this game is how memorable it is. It's a game with personality. MGS walks a line (much like the Yakzua series) where the characters within the game take everything really seriously. However, you're sneaking around in a cardboard box and there's a boss is reading your memory card while one character threatens you not to use a turbo button during a life or death interrogation.

    The Good: Psycho Mantis

    "There's no need for words, Snake. I'm Psycho Mantis!"

    No Caption Provided

    Easily my favorite boss in the entire series. Psycho Mantis was the moment I was completely sold on the game. He's such a fun idea with the way he uses his 'psychic powers' to read memory cards and the inputs from your controller. MGS always had a really firm grasp on how to use the fourth wall, whether through tutorials, or just to screw with you during a boss battle. The whole "switch controller ports" was amazing when Campbell called in about it. Totally unforgettable.

    The Bad: Ocelot's Interrogation

    "When your life reaches zero, the game is over. There are no continues, my friend."

    Back when I first played the game, MGS kind of loses it's momentum right after Mantis where you have to do some backtracking to fight Sniper Wolf, and then get thrust into the interrogation scene. This was pretty damn hard back in the day. I wasn't really up on my button mashing, and beating Ocelot at his game gave me fits. It's still the low point of the game, which might be the point since Snake has been captured the situation is looking pretty bleak. If you give up, you can make it even bleaker (even though you get the best secret item in the game later on.) Still, the option to escape via ketchup sauce is pretty great.

    The Verdict

    Metal Gear Solid is one of my favorite games. I put it on a list and everything. I've got a memory card where I beat it on every single difficulty. Even Extreme, which took awhile because I messed up with my ration use and had to beat the Hind D fight with one hit left on my life meter. I didn't have much trouble returning to it, and even though I planned to skip the cutscenes, I ended up watching a bunch of them. Especially the Mantis fight. But to finish this out, I'll leave you with some great music.

    Mantis Hymn

    REX's Lair

    Metal Gear Solid 2: Sons of Liberty (Substance Edition)

    TIME: 9:32:17

    CODENAME: Scorpion

    Metal Gear Solid 2 is where things got a little too weird for me. Not that this series was ever grounded with gasmask wearing psychics and walking nuclear equipped tanks. But whoa man, MGS2 goes to some crazy places. I wanted to beat this way faster, but I ended up re-watching the majority of the story just to remember how strange this game got. At the time, I remember being pretty puzzled at the stuff they tried to do with Raiden and early story beats reporting that Snake had died in the tanker. I went along with most of it because I really didn't know what was going on.

    Now that I've played through the whole series and know the ins and outs of the insane plot, I can appreciate what they tried to do with this game way more. The bait and switch protagonist trick is still really ballsy looking back on it. And the layers and layers of meta? piled onto an already ridiculous series goes a little too far for me. However, it does have an excellent payoff in the Arsenal Gear section when your main radio contacts go absolutely nuts. It's one of my favorite Metal Gear moments, even if it's not in one of my favorite Metal Gear games. "I hear it's amazing when the famous purple stuffed worm in flap-jaw space with the tuning fork does a raw blink on Hara-kiri rock. I need scissors! 61!"

    The Good: Hot Metal Gear Solid 2 Music

    "A Harrier? What is this!?"

    While Metal Gear Solid 2 ranks pretty low on my Metal Gear spectrum, the one thing the game has in spades is the music. It has some of my favorite boss themes in most video games with the Dead Cell boss fights and the last boss theme with Solidus. I remember being pretty psyched when the Dead Cell boss theme made it into Super Smash Bros. Brawl. Fantastic choice. The Tanker and Big Shell areas also have some pretty great tunes when you're sneaking around or getting into a shoot out.

    Big Shell Infiltration

    Yell "Dead Cell"

    The Weird: Fission Mailed

    "We've managed to avoid drowning!"

    The story is probably the biggest mark against it. It's pretty labyrinthine and nuts, and whether it actually made good on all that GW and Patriots stuff is probably up to the individual to decide. The few good payoffs in Arsenal Gear don't quite make up for the long cutscenes spouting off stuff like La-le-lu-li-lo and information control. Not to say I can't get deep with fiction, but for MGS I've always just wanted something on par with Die Hard or action movies with a bit of that Japanese flair involving bipedal machines called Metal Gear and cyborg ninjas.

    The Verdict

    Metal Gear Solid 2 rates pretty low for me. I do like what they did with the control scheme and how you go about shooting and sneaking around. The option to get through the game without killing anyone, even the bosses, is a pretty fantastic idea/challenge to subvert the kill-em-all nature a game like this usually has. Still, when Snake and Otacon talk about their adventures traveling around the world sabotaging and destroying Metal Gears, I rather like the sound of that.

    Also I never liked the controls of the High Frequency Blade. I just gave Solidus the old one-two in the final fight and took him down like Little Mac would have done. Punch-Out!! style, baby.

    Metal Gear Solid 3: Snake Eater (Subsistence Edition)

    TIME: 9:32:11

    CODENAME: Panther

    I'd totally play a game as The Boss
    I'd totally play a game as The Boss

    Metal Gear Solid 3 is a real contender with Metal Gear Solid for my favorite game in the series. The Cold War setting was super refreshing after the techno madness of MGS2. This game introduces a lot of fun characters (even if they overstay their welcome later on) like The Boss and Naked Snake's codec crew. Of course, it also introduces the likes of The Pain and The End... but for the most part I really loved the jungle/survival paired with the eighties spy fiction direction of this game. Not to mention that title theme song. Snake Eater...

    I played the Subsistence edition with the new camera controls. Again, I probably would have beaten this faster... but I really enjoy the cutscenes and story. It's still pretty crazy how close it is to my MGS2 time, which is strange because I felt like I beat this game way faster. Apparently not though. In any case, I love this game's selection of tools and weapons. I know it's a stealth game, but there are lots of fun combat options. The M37 shotgun is too much fun. And you can finally acquire and wield the greatest handgun ever made... the Colt Single Action Army. 6 shots... you know the rest.

    The story is also (fairly) easier to follow and that really, really helps.

    The Good: THE FURY

    "Son of a biiiiitch!"

    There's a lot of good in MGS3, but the high point for me would be the boss fight with The Fury. I love this guy. Having a shootout with this flamethrower in a line of tunnels is a lot of fun. Especially since you can change lanes by jumping across barriers or blowing up barrels. The fire effects are neat to watch (even if they have some fuzzy hitboxes) and you can use just about anything to kill him. Not to mention that boss theme. I especially love how he curses and yells as you score hits on him. His voice acting is pretty appropriate.

    The Bad: The End...

    On the other hand, you have The End. I know I'm in the minority on this one, but The End is the most boring boss fight in the entire series. He doesn't have cool music, and you can't even have a sniper battle with him because he'll sneak up behind you and KO you in one hit. The worst part is that he doesn't even kill you, and drags you back like seven screens. That's the thing about The End. He just wastes your time. Even for Metal Gear, that's just dumb.

    My favorite way to deal with him is equip the shotgun and thermal goggles and go hunting. Blasting this asshole in the back is tons of fun. I know that killing him makes you miss out on his tranq rifle... but he's so boring. It's a nice bonus that there are two ways to skip him if you're doing another playthrough and really don't care about his stuff.

    The I-Don't-Understand-How-to-CQC: The Boss

    Now, you think that maybe the final fight in the game would be really great. However, I don't understand how CQC works with her. I've looked online and read forums, but I have no idea what you're supposed to do when she rushes you. I've rotated sticks and pressed circle, but she floors me every time. So the Boss just becomes a hide-and-go seek match with a tranq pistol and stun grenades. She's an alright fight I guess, but no where near as good as fighting Liquid in MGS. I miss the simplicity of punching, kicking, and dodging.

    The Verdict

    Metal Gear Solid 3 is really cool and a major contender with the first game in the series. I feel like I've said enough with the setting and the camo system and weapons... so I'll just leave some more great music. Fantastic soundtrack. Snake Eater...

    Sidecar - Escape from the Fortress

    Snake Eater Theme

    Metal Gear Solid 4: Guns of the Patriots

    TIME: 6:46:33

    CODENAME: Hyena

    Too much. If I had to describe Metal Gear Solid 4 in one phrase, it would be: too much. I know that at some point this was supposed to be the last in the series, but the way the story goes and all the characters they try to bring back, it just feels too much. Nothing about it feels particularly effortless. MGS4 is my least favorite of the bunch, no contest. The lengths they go for callbacks or fan service breaks my willing suspension of disbelief. And I know it's a Metal Gear Solid game, but the idea that REX would still be functional so many years after the absolute beating Snake gives it is in MGS is... ridiculous! I don't think even Senator Armstrong can talk his way out of that. And that's not even really worth complaining about compared to the other stuff in this game.

    The mood whiplash is strong enough to break your neck
    The mood whiplash is strong enough to break your neck

    They also throw a lot of creepy voyeuristic stuff right in your face. Usually that was hidden enough where you had to work for it or know a thing or two about easter eggs. But most of the major boss battles end in some woman (motion captured from a fashion model) in a cat suit stumbling toward you, usually trying to hug you and dodging your bullets like they're Psycho Mantis on controller port 1. I don't really see what it adds to the experience other than "pretty sexy creepy, right?" If you want to be optimistic, you could chalk it up to the horrors of war or something how video games desensitize people ala MGS2... but I feel like it's really unearned in this case.

    The Good: All those Wonderful Weapons

    It's not all bad though. I'm not trying to say that MGS4 is the worst thing in the world. It just doesn't move at my speed. The one thing that I do really love about it is the insane selection of weapons and the collection aspect that has to do with finding new inventory. There are a lot of cool choices that reference other MGS games. From the Mac 10 from the MSX Metal Gear, the Five-seveN from the GBC Ghost Babel, to Fortune's Rail Gun from MGS2. The one glaring omission is the FAMAS from MGS... but I suppose the SOCOM could cover that. In any case, the weapon variety on display here is impressive and you're never at a loss for options. My favorite is equipping non-lethal air foil rounds on the automatic shotgun.

    The few parts of the game where you're in the middle of a warzone between two sides is also neat as you can try to pick a side to help or simply sneak your way through them. It's where you can put a lot of your weapons to use if you want.

    The Bad: Death of a Thousand Cuts

    Oh man, Vamp. When I figure out the oddly specific button combination for CQC, you're toast
    Oh man, Vamp. When I figure out the oddly specific button combination for CQC, you're toast

    Really my beef with MGS4 is no simple thing. The story is what it is, but there are lot of little annoying things in this game. The boss battles don't feel as fun as previous entires. Also the fight with Vamp is really dumb. I knew what I had to do but it took me forever to figure out the right button combination or where I was supposed to stand in order to pull it off. The REX vehicle segment in the tunnel is really frustrating as I take damage from all over and have no idea where it's coming from or how it's happening. The final fight with Ocelot suddenly getting a different control scheme was also pretty frustrating. Overall, I just didn't have as much fun. And I feel like it maybe has to do with this game being so busy making references to previous MGS, that it doesn't have the time to be its own thing.

    Or at least it feels like to me.

    The Verdict

    However, that hallway scene (you know the one) at the end of the game is still really well done. All you're doing is mashing a button, but the tone of the scene and emotions they're trying to evoke is really on point. I especially love that amidst the dire straights of Snake and crew, Sunny suddenly shows up at the end making eggs during the last stand of the final battle. I know it's supposed to be a symbolic deal as she's been trying to make eggs the entire game... but still. Pretty great.

    Then there's whole ending scene and what could of been with the reappearance of characters that should be ground mulch... but whatever! Metal Gear Solid. Nanomachines, son! Kojima Productions. Remember the name.

    Metal Gear Verdict

    I'm really glad this series exists. I don't quite love it as much as some people do, but I do find it entertaining and enjoy the weird personality it brings to the table more often than not. And because I use the internet, I feel like maybe Kojima's ego is becoming too big of a deal with this series. Almost too involved in a David Cage sort of way where people no longer see the game and only focus on the director. It's really hard to tell if that guy is in on the joke or really believes his own hype, but I don't know if I have any plans to check out Metal Gear Solid 5 immediately when it comes out. I will get around to playing it eventually like I always do with this series... but I guess I'll be interested to see how it shakes out.

    Blackout!

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    GunstarRed

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    #1  Edited By GunstarRed

    Hah. I've just refinished my first playthrough of MGS4 for the first time since 2008 this week. Oh man, you must have skipped so much shit. I was sloppily zipping my way through that game and my time clocked in at like 14 hours.(Scorpion) I enjoyed the game a bunch, but the one thing that I got out of it was that I now know that MGS2 is my all time favourite in the series.

    That Big Boss bit at the end. It'd be completely soul-zapping if it wasn't so comically drawn out. I was surprised to relearn that the entire MGS saga is centered around a pun about zeroes and one's. Utterly stupid, but completely Metal Gear... shrug.

    Oh, and I don't remember the cutscenes having so many framerate issues. There are parts where the slowdown is horrendous.

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    ViciousBearMauling

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    I think MGS 4 is a bad game, save for a certain fist fight. MGS2 is fantastic. MGS3 is the best game in the series. MGS1 is really great.

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    musubi

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    I like all of them. And also, why the hell is Peacewalker getting the cold shoulder here?! Like I get that the PSP was a pain in the ass to play games on because the lack of a second stick ect but with the HD version out on PS3/Vita there should be NO reason to not play Peacewalker if you're interested in Metal Gear Solid V. Especially because MGS V basically is a bigger budget version of that base building mechanic and all just like in Peacewalker.

    Its the underdog of the series and has some really great moments and characters.

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    Kevin_Cogneto

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    @sarumarine: Nice writeup, I'm with you on pretty much everything except the sniper duel with The End. That shit is easily in my top 5 most memorable video game sequences, hands down.

    I'm glad the tide of public opinion is finally starting to shift about MGS4. It was never a good game, and for all the complaining Jeff does about MGS1 being nothing but cutscenes, I'm baffled that he's so quick to defend MGS4. I remember playing it late on a work night, and saying to myself "I'll watch this cutscene and then go to sleep." And then the cutscene was 55 fucking minutes long! Fuck you MGS4.

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    Sarumarine

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    #5  Edited By Sarumarine

    @kevin_cogneto: Yeah, I'm terrible at anything sniper related. The Crying Wolf fight in MGS4 is frustrating too. It takes like half-an-hour to find her. And she's got like twenty FROG soldiers running around needlessly complicating things.

    I like all of them. And also, why the hell is Peacewalker getting the cold shoulder here?! Like I get that the PSP was a pain in the ass to play games on because the lack of a second stick ect but with the HD version out on PS3/Vita there should be NO reason to not play Peacewalker if you're interested in Metal Gear Solid V. Especially because MGS V basically is a bigger budget version of that base building mechanic and all just like in Peacewalker.

    Its the underdog of the series and has some really great moments and characters.

    Well, to be fair, Peacewalker doesn't have a number at the end of it, haha.

    But seriously, I've been working my way up to Peacewalker. I hear it was geared more toward Monster Hunter because of its handheld nature. I didn't mean to snub it, but I hear it's pretty intergrated with where MGSV is headed. I'll get around to it eventually.

    Hah. I've just refinished my first playthrough of MGS4 for the first time since 2008 this week. Oh man, you must have skipped so much shit. I was sloppily zipping my way through that game and my time clocked in at like 14 hours.(Scorpion) I enjoyed the game a bunch, but the one thing that I got out of it was that I now know that MGS2 is my all time favourite in the series.

    That Big Boss bit at the end. It'd be completely soul-zapping if it wasn't so comically drawn out. I was surprised to relearn that the entire MGS saga is centered around a pun about zeroes and one's. Utterly stupid, but completely Metal Gear... shrug.

    Oh, and I don't remember the cutscenes having so many framerate issues. There are parts where the slowdown is horrendous.

    I was moving pretty fast, haha. My kills and alerts were pretty abysmal, and I was skipping nearly all of the cutscenes and mission briefings. MGS4 was probably the freshest one in my memory from the last time I played it. I think the things that took the most time were the boss battles. With Crying Wolf as the grandmother of all time sinks as she takes FOREVER to find and has a bunch of FROG soldiers running interference. What an annoying fight.

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    FLStyle

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    #6  Edited By FLStyle

    I've been trying to word a blog on MGS2 for a while now. My mission is to precisely convey why MGS2 is a postmodern masterpiece missed by many, without coming off as an elitist, snobby, crazy dickhead.

    I have mixed feelings on the fact that (as of yet) I've failed to successfully do it.

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    Sarumarine

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    @flstyle said:

    I've been trying to word a blog on MGS2 for a while now. My mission is to precisely convey why MGS2 is a postmodern masterpiece missed by many, without coming off as an elitist, snobby, crazy dickhead.

    I have mixed feelings on the fact that (as of yet) I've failed to successfully do it.

    Godspeed, man, haha. I could probably see it though. It seems like there's enough commentary within the craziness to make a point like that.

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    ThePhantomStranger

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    I feel like the End's boss is good because you can just say "fuck this!" and chase him around the map with your thermal goggles on and just spam the cig spray. Then on a second playthrough you can choose any of the other billion methods to deal with him. It puts a lot of the options you have throughout the game into slightly clearer view.

    Like for instance I thought the Fury was just a skill challenge but on my second playthrough I mostly stealthed through it by moving slowly until near the end when I just put on the fire camo and just punched him in his face a bunch. Also if you manage to knife him with the survival knife you can cut his suit and certain items become more effective and oh man is it easy to ramble on about all the stuff you can do in 3.

    As far as cqc'ing the Boss I had that same issue during my first playthrough but during my second playthrough I got a little closer to understanding how to do it. Unfortunately I still couldn't manage to understand how so I ended up finishing the fight with the same technique you used. That being said I think that if I kept replaying that fight again and again I might just learn it more on instinct then comprehension.

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    LawGamer

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    I loved MGS. It came at the perfect time for me - right as I became a teenager and wanted something more mature than Mario or Zelda without being too heavy. MGS hit that note perfectly - to my thirteen year old mind, it seemed adult, but was still silly enough to be really fun. I remember thinking the Ocelot phone call in the credits revealing the US President as the third Boss clone was the best thing of all time. Watching Dan and Drew go through it really brings back good memories.

    Then MGS2 came out and destroyed my interest in the series. I haven't touched it since. I remember having several complaints:

    1. The cutscenes were too long (and this is coming from someone who likes Xenosaga), and didn't do anything to advance the plot, which was, to borrow a phrase from Gertsmann, "really dumb."
    2. The bait and switch they pulled moving from Snake to Raiden. Snake is badass, Raiden is a bad anime cliché. Snake has a combat roll, Raiden has a dorky cartwheel. Enough said.
    3. I thought the level design was really poor in MGS2. In MGS, the open nature of the base meant I was having to constantly evaluate new areas for good hiding places. The MGS2 Shell had none of that - it was essentially a series of narrow catwalks over water. The solution to almost every encounter was to flip over the edge and hang off until the guards walked past.
    4. The inclusion of the dart-gun was the single worst gameplay decision they could have made. In MGS, there was incentive to actively try to avoid guards, since your score went down not only when you were spotted, but also when you killed people. Thus, getting spotted was a double whammy - you lost points for being seen and you typically had to kill a few guys to escape, lowering your score even more. In MGS2, you just shot guys from a million miles away with the dart gun. It completely obviated the need for stealth and removed any sense of tension. I remember tons of heart-in-your-throat moments in MGS1 where I just barely avoided being spotted. I remember exactly zero moments like that in MGS2.

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    Humanity

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    I really hope they release a true HD collection for PS4 that has all the games from MGS1 - MGS4, it doesn't even need to have Phantom Pain although that would be amazing. Stuffed with a ton of extras, behind the scenes, making off, developer commentary .. I recently read the article Dan linked on how they made all those fake TV shows for MGS4 and it was really fascinating. My favorite part being the complete control Kojima has over that franchise and how Konami literally doesn't ask any questions or give any deadlines - you need money for this crazy thing? You got it, take as long as you need.

    One can only dream of such an awesome collection.

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    GunstarRed

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    #11  Edited By GunstarRed

    @sarumarine: Wolf went pretty fast for me. I got stumped on the Mantis fight though. I had totally forgotten how to start doing any damage to her. That, and a part where one of the people you have to follow in chapter 3 started freaking out and walking around in random directions.

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    TobbRobb

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    @flstyle: Dunno if you've seen this. It's been a flong while since I watched it myself so I can't really speak of it's relevance right now, but I remember finding this video very interesting. It's one of the main reasons I've started appreciating 2 for what it is, instead of being annoyed at what it wasn't.

    https://www.youtube.com/watch?v=T-2YuPGYabw

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    FLStyle

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    @tobbrobb said:

    @flstyle: Dunno if you've seen this. It's been a flong while since I watched it myself so I can't really speak of it's relevance right now, but I remember finding this video very interesting. It's one of the main reasons I've started appreciating 2 for what it is, instead of being annoyed at what it wasn't.

    https://www.youtube.com/watch?v=T-2YuPGYabw

    I have! It's amazing, that gent did a great job.

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    Sarumarine

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    @lawgamer: I can understand that. Even with the tranq pistol, I tend to miss and get into all kinds of trouble. You could always not use it, or if they had to make a mechanical change, I would just make ammo for the tranq pistol super rare. Or only give you like 10 shots throughout the whole mission so you're not so reliant on it. And you have to make your shots count.

    @sarumarine: Wolf went pretty fast for me. I got stumped on the Mantis fight though. I had totally forgotten how to start doing any damage to her. That, and a part where one of the people you have to follow in chapter 3 started freaking out and walking around in random directions.

    Oh yeah? I'm pretty good at that part. It just takes awhile to follow him through the street. Really my worst enemy in that chapter is patience.

    @thephantomstranger: That's fair. There are tons of options with The End. You could even use Claymores. Haha. Also, I watched a speedrun recently that did a pretty crazy strategy with the gas cigarettes. It really does a number on his status bar.

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    Ezekiel

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    #15  Edited By Ezekiel

    I think MGS 4 is a bad game, save for a certain fist fight. MGS2 is fantastic. MGS3 is the best game in the series. MGS1 is really great.

    Huh. I think the fist fight is the absolute worst part of the game.

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