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    Might & Magic X Legacy

    Game » consists of 1 releases. Released Mar 28, 2014

    Might and Magic X: Legacy is the first new Might and Magic RPG in over a decade and the first one under Ubisoft's tenure of the series. It is set in the fantasy world of Ashan a few years after the events of Might and Magic: Heroes VI.

    Short summary describing this game.

    Might & Magic X Legacy last edited by franzlska on 07/05/21 08:17AM View full history

    Overview

    The Agyn Peninsula, the setting of Might and Magic X
    The Agyn Peninsula, the setting of Might and Magic X

    Might and Magic X Legacy is the first main-series Might and Magic game since 2002's Might and Magic IX. It takes place 10 years after the end of Might and Magic: Heroes VI (hundreds of years before Heroes V and Dark Messiah). The game was announced before PAX East 2013 and is the first Might and Magic RPG set in Ubisoft's world of Ashan rather than the old sci-fi/fantasy hybrid world featured in the games developed by New World Computing.

    As per its subtitle, the game draws inspiration from previous games in the series. It is a first-person, party-based RPG featuring tile based movement and turn-based combat similar to Might and Magic III-V, but a character development system more reminiscent of VI-IX. As per series tradition, it has a heavy emphasis on exploration and combat over characters and storytelling.

    An early access version of the game was put on Steam on August 19, 2013, covering the first act of the game and comprising around 20% of the game's final world. Originally, only 4 of the 12 character classes were available, but another 4 were added in a later patch.

    The game was formally released for PC on January 23, 2014 for $25. A special edition collector's box of the game with extras such as a cloth map was released exclusively in Europe. A Digital Deluxe edition containing the soundtrack, an additional dungeon, a free copy of Might and Magic VI: The Mandate of Heaven and free access to the game's first DLC was also made available for $30.

    Attributes and Skills

    In Might and Magic X there are 6 different attributes that affect character ability. Attributes are assigned at character creation and additional points are granted every time the character levels up. They are as follows:

    • Might: Affects melee damage
    • Magic: Affects magic effectiveness
    • Perception: Affects accuracy with all weapons and ranged damage
    • Destiny: Affects critical hit chance and avoid modifier
    • Vitality: Affects health
    • Spirit: Affects Mana

    Skills

    The skill screen for a Bladedancer.
    The skill screen for a Bladedancer.

    The skill system in Might and Magic X is similar to that of M&M VI-IX. Each skill is broken into 4 tiers of mastery (Novice > Expert > Master > Grandmaster), and each class can obtain a different levels of mastery with each skill. Mastery is obtained by putting a certain number of ranks into the chosen skill, and an additional 3 skill points are granted upon leveling up. Unlike previous games in the series, there are no non-combat skills (Merchant, Learning, Disarm Trap), but those bonuses are still granted by NPC hirelings.

    Might skills

    • Sword: All-Around weapons that grant additional attacks on a critical hit
    • Axe: Strong weapons that deal a gash effect on a critical hit
    • Mace: Blunt weapons that can stun enemies on a critical hit
    • Dagger: Weak weapons that gain multiple attacks with higher levels of mastery
    • Spear: Defensively-oriented two-handed weapons that can pierce enemy armor
    • Bow: Ranged weapons favored by Elves and Orcs. Additional mastery increases weapon range.
    • Crossbow: Ranged weapons favored by Humans and Dwarves. High chance of critical hit

    Misc skills

    • Dual Wield: Increases effectiveness when using two weapons
    • Two Handed: Increases effectiveness with two-handed weapons
    • Warfare: Grants special combat skills per level of mastery similar to spells. Also increases mana.
    • Medium Armor: Decreases penalty for wearing medium armor and reduces critical damage
    • Heavy Armor: Decreases penalty for wearing heavy armor and reduces critical damage
    • Shield: Increases block chance and number of blocks per round when using a shield
    • Dodge: Increases a character's avoid modifier
    • Endurance: Increases HP

    Magic skills

    • Arcane Discipline: Increases ability to resist magic damage from all schools
    • Magical Focus: increases magic critical hit chance when wielding a magical focus weapon
    • Mysticism: increases mana
    • Fire Magic: specializes in direct damage
    • Water Magic: Specializes in weakening enemy attacks
    • Earth Magic: Specializes in protection and poison spells
    • Air Magic: Specializes in area of effect damage
    • Light Magic: Specializes in healing and protection
    • Dark Magic: Specializes in debilitation
    • Primordial Magic: Specializes in everything and includes spells that aid transportation

    Races and Classes

    Unlike previous games in the series, the classes in Might and Magic X are tied to the races of the characters. Each of the 4 races has a Might, Magic and Hybrid class, each with different skills and a special ability earned upon the completion of class specific promotion quests.

    Human

    Children of Ylath: +10 Air Resistance

    Quick Learner: 4 extra skill points at character creation

    The Mercenary Class
    The Mercenary Class
    • Mercenary. A jack-of-all-trades fighter capable of using any weapon equally well.
    • Crusader. A holy warrior who uses swords and casts light magic
    • Freemage. A wandering mage; the only magic class who can learn every single school of magic. Weak physically.

    Elf

    Children of Sylvanna: +10 Earth Resistance

    Nimble: +5 Dodge modifier

    The Druid Class
    The Druid Class
    • Bladedancer: Agile fighters who dual-wield swords or daggers for multiple attacks per round
    • Ranger. Masters of the bow, also skilled with daggers and some magic.
    • Druid: Nature-oriented casters capable of having the largest mana pool of any class in the game.

    Dwarf

    Children of Arkath: +10 Fire Resistance

    Sturdy +1 HP per point of Vitality

    The Scout Class.
    The Scout Class.
    • Defender: Defensively-oriented fighters capable of tanking damage for weaker members of the party with their heavy armor and shields.
    • Scout: Lightly armored hybrid class with an emphasis on crossbows and axes.
    • Rune Priest: Casters specializing in destructive Fire magic who can place explosive runes on the battlefield.

    Orc

    Fierce: Critical hit damage is increased by 20%

    Indomitable: 20% chance to avoid negative status conditions

    The Barbarian Class
    The Barbarian Class
    • Barbarian: Fighters who focus on might over all else, gaining more power with lower health. The only class that cannot cast any kind of magic.
    • Hunter: Evasive fighters skilled at resisting magic and fighting with spears
    • Shaman: Offensively oriented casters who regain mana after taking damage

    System Requirements

    Minimum

    • OS: Windows Vista SP2, Windows 7 SP1, Windows 8 (all 32/64 bits versions)
    • Processor: Intel Core 2 Duo E7300 @ 2.6 GHz or AMD Athlon 64 X2 5200+ @ 2.7 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8800GT or AMD Radeon HD3870 (512MB VRAM with Shader Model 4.0 or higher)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers

    Recommended

    • OS: Windows Vista SP2, Windows 7 SP1, Windows 8 (all 32/64 bits versions)
    • Processor: Intel Core 2 Quad @ 2.4 GHz or AMD Phenom x4 @ 2.3 GHz
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce GTX260 or AMD Radeon HD6870 (1024MB VRAM with Shader Model 5.0)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
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