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    Minecraft

    Game » consists of 33 releases. Released May 17, 2009

    A 3D procedurally-generated game of world exploration, resource harvesting, and freeform construction, featuring a unique block-based art style and online multiplayer. It received numerous ports and updates for nearly a decade after its initial release.

    When is does indie stop being indie?

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    laugurinn

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    #1  Edited By laugurinn

    Quotes from Notch's most recent post on The Word of Notch

    Right now we’re about 12-15 people, depending on how you count, and we want to grow to “a bit larger
    Mojang’s mission statement is “Mojang shall be the most influential indie game development studio on Earth”

    Or maybe the question should be what is indie?

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    Azteck

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    #2  Edited By Azteck

    When they don't really answer to the demands of publishers and stuff like that I guess? I dunno man

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    sirdesmond

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    #3  Edited By sirdesmond

    It ends when they stop being an independent game studio just as the term "indie" implies.

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    Sooty

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    #4  Edited By Sooty

    When they start selling map packs at outrageous prices.

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    laugurinn

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    #5  Edited By laugurinn

    So according to this Valve is an indie developer? :)

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    BabyChooChoo

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    #6  Edited By BabyChooChoo

    Indie means independent. You don't answer to anyone but yourself. CCP (makers of Eve) is probably the largest indie dev I can think of. They easily have hundreds of employees. They aren't owned by anyone. They don't make anyone else's games. CCP works for CCP.

    Also, I think Notch could pull this off. CCP makes very niche games and they're still doing great despite having a rough year. Mojang clearly makes games with much, much broader appeal and so far, so good.

    edit: Oh yeah, Valve too. They're an independent studio believe it or not and I assume they also have hundreds of employees...not counting the Half-Life team since they died in a tragic office accident. They got locked in their offices, starved to death, etc etc. Sad really. No one went to go check on them for months. Guess afterwards, Gabe realized that people were taking the "no one goes to the Half-Life floor" signs a bit too seriously.

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    SerHulse

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    #7  Edited By SerHulse

    @laugurinn: Yes Valve is independent, they don't have any owners, they self publish (most of the time) they run themselves, therefore "indie" Mojang is indie as long as it remains independent, if you see what I mean,

    You could argue that Bungie were independent until they entered into a contract with Activision, however, they still aren't owned by anyone other than themselves, so are still independent.

    "Indie" doesn't necessarily mean "small"

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    SerHulse

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    #8  Edited By SerHulse

    @BabyChooChoo said:

    Oh yeah, Valve too. They're an independent studio believe it or not and I assume they also have hundreds of employees...not counting the Half-Life team since they died in a tragic office accident.

    I am in tears right now!

    Give the man a hand!

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    ABritishNerd

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    #9  Edited By ABritishNerd

    @sirdesmond said:

    It ends when they stop being an independent game studio just as the term "indie" implies.

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    Djangosix

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    #10  Edited By Djangosix

    when some big publishing company buys you out and starts telling you how to make your games.

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    Maajin

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    #11  Edited By Maajin

    When Mojang sues indie game developer for naming his game "Scrolled".

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    audiosnow

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    #12  Edited By audiosnow

    I feel as though taking the term "indie" to mean nothing more than without a parent company kind of destroys the intent.

    That makes Bethesda Softworks and id Software held developers while ZeniMax Media is truly an "indie" developer, albeit through its subsidiaries.

    Yes, it's true in the literal definition of the word "independent," but I think it has more to do with the spirit of the company. It's much like the Bombcast Crew's discussion over the eventual collapse of the "Download Only" GOTY category. The segment will still exist, but it will no longer be medium of distribution, but rather intangible spirit of the production.

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    JasonR86

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    #13  Edited By JasonR86

    I hate the word indie. It reminds me of the word hipster. I get the impression that a real, crazy-ass 'indie' person would say something stops being indie wants it starts getting popular. I would say that that person fucking sucks.

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    DonPixel

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    #14  Edited By DonPixel

    @laugurinn said:

    So according to this Valve is an indie developer? :)

    Yes it is private owned

    What are you trying to achieve with this pointless semantic game anyway?

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    ReVamp

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    #15  Edited By ReVamp

    Dem Mojang b pwetty Indie.

    Seriously though, I think that Mojang is still quite Indie, they just found a niche in the market and went from there to make one of the best selling indie games of all time, their actual profit doesn't actually have anything to do that.

    Regardless of whatever is the actual definition of Indie, anyways.

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