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A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Special codes or button combinations used to gain powers or advantages in a game. Generally hidden.
A non-interactive sequence within a game most often used for plot advancement.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Generally used to fool other characters or parties into thinking you're one of them or belong there for purposes of deception, spying, or accessing data.
The 1998 Electronic Entertainment Expo (E3) took place at the Georgia World Congress Center in Atlanta, Georgia on May 28-30.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
A humanoid construct given life through magic. The materials used to create a golem vary greatly.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Hostages exist to be saved, guarded, and occasionally executed.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
Games in which, instead of playing on "Easy" or "Hard", players play on "Marine" or "Way of the Samurai".
Reloading is the action of replacing the ammunition magazine inside a gun. It adds a touch of realism to most modern shooters, and a certain amount of tension when a player is forced to reload while under fire.
Eliminating a target with a long-range rifle.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
Terrorists can be found terrorizing people all over the world of video games. While there is no consensus on how to define the term "terrorism", terrorists are generally considered to be people who express their ideals through violence.
Video games that, for better or for worse, are based on an existing non-video game franchise. Usually drawn from movies, tie-in games have also been made about TV shows, novels, and even one-hit wonder pop bands.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
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