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Game » consists of 3 releases. Released Feb 25, 2017
Levels that progress forward by themselves at a fixed rate.
A mode, option, power-up, or the game's default state, that has the player firing without any action needed.
Death is permanent. But you can get a second chance and start were you left off, at the expense of experience & gold.
A game mechanic that adjusts the difficulty of the game automatically during gameplay as a result of the player's performance.
Being able to fire bullets in quick succession. In earlier video games, often acquired as a power-up.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
Some bosses transition through two or more forms during the course of a fight. Each form has its own abilities and health separate from those of other forms.
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